turns
[gbajam22] / src / gamescr.c
index 73566c3..e330a28 100644 (file)
 #include "intr.h"
 #include "input.h"
 #include "player.h"
+#include "gba.h"
 #include "sprite.h"
 #include "debug.h"
 #include "level.h"
-#include "xgl.h"
-#include "polyfill.h"
+#include "voxscape.h"
+#include "data.h"
+
+static int gamescr_start(void);
+static void gamescr_stop(void);
+static void gamescr_frame(void);
+static void gamescr_vblank(void);
 
 static void update(void);
 static void draw(void);
-static void vblank(void);
-
-static int nframes, num_vbl, backbuf;
-static uint16_t *vram[] = { (uint16_t*)VRAM_LFB_FB0_ADDR, (uint16_t*)VRAM_LFB_FB1_ADDR };
-
-static const char *testlvl =
-       "########\n"
-       "###   s#\n"
-       "### ####\n"
-       "###    #\n"
-       "##     #\n"
-       "##     #\n"
-       "##     #\n"
-       "## ### #\n"
-       "## ### #\n"
-       "##     #\n"
-       "#### ###\n"
-       "########\n";
-
-static struct xvertex tm_floor[] __attribute__((section(".rodata"))) = {
-       {0x10000, -0x10000, 0x10000,    0, 0x10000, 0,  210},
-       {-0x10000, -0x10000, 0x10000,   0, 0x10000, 0,  210},
-       {-0x10000, -0x10000, -0x10000,  0, 0x10000, 0,  210},
-       {0x10000, -0x10000, -0x10000,   0, 0x10000, 0,  210}
+
+static struct screen gamescr = {
+       "game",
+       gamescr_start,
+       gamescr_stop,
+       gamescr_frame,
+       gamescr_vblank
 };
 
+static uint16_t *framebuf;
 
-static struct level *lvl;
+static int nframes, backbuf;
+static uint16_t *vram[] = { gba_vram_lfb0, gba_vram_lfb1 };
 
-static struct player player;
+static int32_t pos[2], angle;
+static struct voxscape *vox;
 
+#define COLOR_HORIZON  192
+#define COLOR_ZENITH   255
 
-void gamescr(void)
-{
-       unsigned char *fb;
+#define MAX_SPR                8
+static uint16_t oam[4 * MAX_SPR];
 
-       REG_DISPCNT = 4 | DISPCNT_BG2 | DISPCNT_OBJ | DISPCNT_FB1;
 
-       vblperf_setcolor(1);
+struct screen *init_game_screen(void)
+{
+       return &gamescr;
+}
 
-       lvl = init_level(testlvl);
+static int gamescr_start(void)
+{
+       int i;
 
-       xgl_init();
+       gba_setmode(4, DISPCNT_BG2 | DISPCNT_OBJ | DISPCNT_FB1);
 
-       memset(&player, 0, sizeof player);
-       player.phi = 0x100;
+       vblperf_setcolor(0);
 
-       select_input(BN_DPAD | BN_A | BN_B);
+       pos[0] = pos[1] = VOX_SZ << 15;
 
-       mask(INTR_VBLANK);
-       screen_vblank = vblank;
-       unmask(INTR_VBLANK);
+       if(!(vox = vox_create(VOX_SZ, VOX_SZ, height_pixels, color_pixels))) {
+               panic(get_pc(), "vox_create");
+       }
+       vox_proj(vox, 30, 2, 85);
+
+       /* setup color image palette */
+       for(i=0; i<256; i++) {
+               int r = color_cmap[i * 3];
+               int g = color_cmap[i * 3 + 1];
+               int b = color_cmap[i * 3 + 2];
+               gba_bgpal[i] = (((uint16_t)b << 7) & 0x7c00) | (((uint16_t)g << 2) & 0x3e0) | (((uint16_t)r >> 3) & 0x1f);
+       }
+       /*
+       intr_disable();
+       interrupt(INTR_HBLANK, hblank);
+       REG_DISPSTAT |= DISPSTAT_IEN_HBLANK;
+       unmask(INTR_HBLANK);
+       intr_enable();
+       */
+
+       spr_setup(16, 2, spr_game_pixels, spr_game_cmap);
+
+       wait_vblank();
+       spr_clear();
+       spr_oam(oam, 0, 516, 0, 144, SPR_SZ16 | SPR_256COL);
+       spr_oam(oam, 1, 516, 16, 144, SPR_SZ16 | SPR_256COL);
+       spr_oam(oam, 2, 516, 32, 144, SPR_SZ16 | SPR_256COL);
+       spr_oam(oam, 3, 520, 48, 144, SPR_SZ16 | SPR_256COL);
+
+       spr_oam(oam, 4, 512, 176, 144, SPR_SZ16 | SPR_256COL);
+       spr_oam(oam, 5, 516, 192, 144, SPR_SZ16 | SPR_256COL);
+       spr_oam(oam, 6, 516, 208, 144, SPR_SZ16 | SPR_256COL);
+       spr_oam(oam, 7, 516, 224, 144, SPR_SZ16 | SPR_256COL);
+       dma_copy16(3, (void*)OAM_ADDR, oam, sizeof oam / 2, 0);
 
        nframes = 0;
-       for(;;) {
-               backbuf = ++nframes & 1;
-               fb = (unsigned char*)vram[backbuf];
+       return 0;
+}
+
+static void gamescr_stop(void)
+{
+       /*mask(INTR_HBLANK);*/
+}
+
+static void gamescr_frame(void)
+{
+       backbuf = ++nframes & 1;
+       framebuf = vram[backbuf];
+
+       vox_framebuf(vox, 240, 160, framebuf, -1);
 
-               polyfill_framebuffer(fb, 240, 160);
-               fillblock_16byte(fb, 0, 240 * 160 / 16);
+       update();
+       draw();
 
-               update();
-               draw();
+       vblperf_end();
+       wait_vblank();
+       present(backbuf);
 
-               vblperf_end();
-               wait_vblank();
-               present(backbuf);
-               vblperf_begin();
+       if(!(nframes & 15)) {
+               emuprint("vbl: %d", vblperf_count);
        }
+#ifdef VBLBAR
+       vblperf_begin();
+#else
+       vblperf_count = 0;
+#endif
 }
 
-static void update(void)
-{
-       uint16_t bnstate;
+#define WALK_SPEED     0x40000
+#define TURN_SPEED     0x200
 
-       bnstate = get_input();
+static volatile uint16_t input;
 
-       player_input(&player, bnstate);
-
-       upd_vis(lvl, &player);
+static void update(void)
+{
+       int32_t fwd[2], right[2];
+
+       if((input = read_input())) {
+
+               if(input & BN_LT) {
+                       angle += TURN_SPEED;
+               }
+               if(input & BN_RT) {
+                       angle -= TURN_SPEED;
+               }
+
+               fwd[0] = -SIN(angle);
+               fwd[1] = COS(angle);
+               right[0] = fwd[1];
+               right[1] = -fwd[0];
+
+               if(input & BN_UP) {
+                       pos[0] += fwd[0];
+                       pos[1] += fwd[1];
+               }
+               if(input & BN_DOWN) {
+                       pos[0] -= fwd[0];
+                       pos[1] -= fwd[1];
+               }
+               if(input & BN_RIGHT) {
+                       pos[0] += right[0];
+                       pos[1] += right[1];
+               }
+               if(input & BN_LEFT) {
+                       pos[0] -= right[0];
+                       pos[1] -= right[1];
+               }
+
+               vox_view(vox, pos[0], pos[1], -40, angle);
+       }
 }
 
 static void draw(void)
 {
-       int i, x, y;
-       struct cell *cell;
-
-       xgl_load_identity();
-       xgl_rotate_x(player.phi);
-       xgl_rotate_y(player.theta);
-       xgl_translate(player.x, 0, player.y);
+       dma_fill16(3, framebuf, 0, 240 * 160 / 2);
+       //fillblock_16byte(framebuf, 0, 240 * 160 / 16);
 
-       for(i=0; i<lvl->numvis; i++) {
-               cell = lvl->vis[i];
+       vox_render(vox);
+       //vox_sky_grad(vox, COLOR_HORIZON, COLOR_ZENITH);
+       //vox_sky_solid(vox, COLOR_ZENITH);
+}
 
-               x = (int32_t)(cell->x - player.cx) << 17;
-               y = -(int32_t)(cell->y - player.cy) << 17;
+#define MAXBANK                0x100
 
-               xgl_push_matrix();
-               xgl_translate(x, 0, y);
-               xgl_draw(XGL_QUADS, tm_floor, sizeof tm_floor / sizeof *tm_floor);
-               xgl_pop_matrix();
+ARM_IWRAM
+static void gamescr_vblank(void)
+{
+       static int bank, bankdir, theta, scale;
+       int32_t sa, ca;
+
+       theta = -(bank << 3);
+       scale = MAXBANK + (abs(bank) >> 3);
+       sa = SIN(theta) / scale;
+       ca = COS(theta) / scale;
+
+       REG_BG2X = -ca * 120 - sa * 80 + (120 << 8);
+       REG_BG2Y = sa * 120 - ca * 80 + (80 << 8);
+
+       REG_BG2PA = ca;
+       REG_BG2PB = sa;
+       REG_BG2PC = -sa;
+       REG_BG2PD = ca;
+
+       if((input & (BN_LT | BN_RT)) == 0) {
+               if(bank) {
+                       bank -= bankdir << 4;
+               }
+       } else if(input & BN_LT) {
+               bankdir = -1;
+               if(bank > -MAXBANK) bank -= 16;
+       } else if(input & BN_RT) {
+               bankdir = 1;
+               if(bank < MAXBANK) bank += 16;
        }
 }
 
-__attribute__((noinline, target("arm"), section(".iwram")))
-static void vblank(void)
+/*
+static uint16_t skygrad[] __attribute__((section(".data"))) = {
+
+       0x662a, 0x660a, 0x660a, 0x660b, 0x660b, 0x660b, 0x660b, 0x6a0b, 0x6a0c,
+       0x6a0c, 0x6a0c, 0x6a0c, 0x6a0c, 0x6a0d, 0x6a0d, 0x6a0d, 0x6a0d, 0x6a0d,
+       0x6a0d, 0x6a0e, 0x6e0e, 0x6e0e, 0x6e0e, 0x6e0e, 0x6e0f, 0x6e0f, 0x6e0f,
+       0x6e0f, 0x6e0f, 0x6e0f, 0x6e10, 0x6e10, 0x7210, 0x7210, 0x7210, 0x7211,
+       0x7211, 0x7211, 0x71f1, 0x71f1, 0x71f2, 0x71f2, 0x71f2, 0x71f2, 0x71f2,
+       0x75f2, 0x75f3, 0x75f3, 0x75f3, 0x75f3, 0x75f3, 0x75f4, 0x75f4, 0x75f4,
+       0x75f4, 0x75f4, 0x75f5, 0x79f5, 0x79f5, 0x79f5, 0x79f5, 0x79f5, 0x79f6,
+       0x79f6, 0x79f6, 0x79f6, 0x79f6, 0x79f7, 0x79f7, 0x79f7, 0x7df7, 0x7df7,
+       0x7df7, 0x7df8, 0x7df8, 0x7df8, 0x7dd8, 0x7dd8, 0x7dd9, 0x7dd9,
+
+       0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9,
+       0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9,
+       0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9,
+       0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9,
+       0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9,
+       0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9,
+       0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9,
+       0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9,
+       0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9, 0x7dd9
+};
+
+ARM_IWRAM
+static void hblank(void)
 {
-       num_vbl++;
+       int vcount = REG_VCOUNT;
+       gba_bgpal[255] = skygrad[vcount];
 }
+*/