#include <stdio.h>
+#include <string.h>
+#include <math.h>
#include "screens.h"
#include "imago2.h"
#include "gfx.h"
#include "gfxutil.h"
#include "game.h"
-static void *bgpix;
+static const struct menuent {
+ int x, y, len, height;
+} menuent[] = {
+ {240, 300, 170, 48},
+ {230, 360, 184, 48},
+ {260, 424, 130, 48}
+};
+
+static int cur;
+
+static uint16_t *bgpix;
static int bgwidth, bgheight;
int menu_init(void)
{
- if(!(bgpix = img_load_pixels("data/menbg640.png", &bgwidth, &bgheight, IMG_FMT_RGB24))) {
+ if(!(bgpix = img_load_pixels("data/menbg640.png", &bgwidth, &bgheight, IMG_FMT_RGB565))) {
fprintf(stderr, "failed to load menu bg image\n");
return -1;
}
- convimg_rgb24_rgb16(bgpix, bgpix, bgwidth, bgheight);
return 0;
}
{
}
+
+#define BBW 256
+#define BBH 64
+
void menu_draw(void)
{
- blit_frame(bgpix, 1);
+ static uint16_t blurbuf[2][BBW * BBH];
+ int fboffs, bboffs, tmp;
+ const struct menuent *ent = menuent + cur;
+
+ int blur_rad_x = (int)((sin(time_msec / 1000.0f) * 0.5f + 0.5f) * 50.0f);
+ int blur_rad_y = (int)((cos(time_msec / 1000.0f) * 0.5f + 0.5f) * 50.0f);
+
+ fboffs = (ent->y - ent->height / 2) * fb_width + ent->x;
+ bboffs = (BBH - ent->height) / 2 * BBW + BBW / 2;
+
+ memset(blurbuf[0], 0, sizeof blurbuf[0]);
+ blit(blurbuf[0] + bboffs, BBW, bgpix + fboffs, ent->len, ent->height, bgwidth);
+
+ blur_horiz(blurbuf[1], blurbuf[0], BBW, BBH, blur_rad_x + 3, 0x140);
+ blur_vert(blurbuf[0], blurbuf[1], BBW, BBH, blur_rad_y / 4 + 3, 0x140);
+
+ wait_vsync();
+
+ memcpy(fb_pixels, bgpix, fb_size);
+ tmp = fboffs;
+ fboffs -= 8 * fb_width + 32;
+ bboffs -= 8 * BBW + 32;
+ blit(fb_pixels + fboffs, fb_width, blurbuf[0] + bboffs, ent->len + 64, ent->height + 16, BBW);
+ fboffs = tmp;
+ blit_key(fb_pixels + fboffs, fb_width, bgpix + fboffs, ent->len, ent->height, bgwidth, 0);
+
+ blit_frame(fb_pixels, 0);
}
void menu_keyb(int key, int pressed)
{
+ if(!pressed) return;
+
switch(key) {
case 27:
game_quit();
break;
+
+ case KB_UP:
+ if(cur > 0) cur--;
+ break;
+
+ case KB_DOWN:
+ if(cur < sizeof menuent / sizeof *menuent - 1) {
+ cur++;
+ }
+ break;
+
+ case '\n':
+ case '\r':
+ switch(cur) {
+ case 0:
+ /* enter game */
+ break;
+
+ case 1:
+ //options_start();
+ break;
+
+ case 2:
+ game_quit();
+ break;
+ }
}
}