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implemented SUPER key/modifier support on windows
[freeglut]
/
src
/ fg_window.c
2019-09-25
John Tsiombikas
Fixed bug #252: menu windows are drawn with immediate...
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2015-12-14
Rcmaniac25
Defined logic for glutCreateSubWindow when negative...
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2014-10-17
Diederick Niehorster
renamed all references to freeglut_xxx files (their...
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2014-06-01
Sylvain Beucler
EGL is always double-buffered
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2014-01-24
Rcmaniac25
Info logging only shows in debug compilation Added...
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2013-04-07
Diederick Niehorster
redisplay is now also on the work list instead of handl...
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2013-04-04
Diederick Niehorster
don't show window when creating menu (better fix then...
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2013-04-04
Diederick Niehorster
- moving to a new way of handling window changes (posit...
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2013-04-01
Diederick Niehorster
implement setter for texture coord 2 (u,v) vertex attri...
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2013-03-06
Diederick Niehorster
gamemode: just go fullscreen
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2013-03-01
Diederick Niehorster
Visibility functions better implemented now. All goes...
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2012-06-09
Sylvain Beucler
Make glutInitContextFunc/glutPauseFunc/glutResumeFunc...
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2012-05-04
Sylvain Beucler
Add new callback to reload context, pending propername
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2012-05-01
Sylvain Beucler
Initialize OpenGL 2.0 after OpenGL context is created...
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2012-03-31
Sylvain Beucler
OpenGL 2.0: add 2 user-defined, per-context vertex...
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2012-03-19
Diederick Niehorster
simplified check for whether opengl 2.1+ context is...
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2012-03-11
Diederick Niehorster
moved common files back to src root
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