- moved fbtex to post.c, made it a ping-pong buffer, added fbos for it.
[demo_prior] / sdr / gamma.v.glsl
1 void main()
2 {
3         gl_Position = gl_Vertex;
4         gl_TexCoord[0] = gl_MultiTexCoord0 * vec4(1.0, -1.0, 1.0, 1.0);
5 }