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started writing some 3d pipeline stuff
[dosdemo]
/
src
/
polytest.c
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#include <stdio.h>
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#include <stdlib.h>
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#include "screen.h"
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static int init(void);
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static void destroy(void);
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static void draw(void);
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static struct screen scr = {
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"polytest",
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init,
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destroy,
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0, 0,
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draw
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};
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struct screen *polytest_screen(void)
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{
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return &scr;
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}
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static int init(void)
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{
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return 0;
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}
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static void destroy(void)
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{
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}
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static void draw(void)
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{
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}