optional high-quality but slower calculation of attribute slopes across
[dosdemo] / src / polytmpl.h
1 static uint32_t SCANEDGE(struct pvertex *v0, struct pvertex *v1, struct pvertex *edge)
2 {
3         int i;
4         int32_t x, dx, dy, slope;
5 #ifdef GOURAUD
6         int r, g, b, dr, dg, db;
7         int32_t rslope, gslope, bslope;
8 #endif
9 #ifdef TEXMAP
10         int32_t u, v, du, dv, uslope, vslope;
11 #endif
12         int32_t start_idx, end_idx;
13
14         if(v0->y > v1->y) {
15                 struct pvertex *tmp = v0;
16                 v0 = v1;
17                 v1 = tmp;
18         }
19
20         x = v0->x;
21         dy = v1->y - v0->y;
22         dx = v1->x - v0->x;
23         slope = (dx << 8) / dy;
24 #ifdef GOURAUD
25         r = (v0->r << COLOR_SHIFT);
26         g = (v0->g << COLOR_SHIFT);
27         b = (v0->b << COLOR_SHIFT);
28         dr = (v1->r << COLOR_SHIFT) - r;
29         dg = (v1->g << COLOR_SHIFT) - g;
30         db = (v1->b << COLOR_SHIFT) - b;
31         rslope = (dr << 8) / dy;
32         gslope = (dg << 8) / dy;
33         bslope = (db << 8) / dy;
34 #endif
35 #ifdef TEXMAP
36         u = v0->u;
37         v = v0->v;
38         du = v1->u - v0->u;
39         dv = v1->v - v0->v;
40         uslope = (du << 8) / dy;
41         vslope = (dv << 8) / dy;
42 #endif
43
44         start_idx = v0->y >> 8;
45         end_idx = v1->y >> 8;
46
47         for(i=start_idx; i<end_idx; i++) {
48                 edge[i].x = x;
49                 x += slope;
50 #ifdef GOURAUD
51                 /* we'll store the color in the edge tables with COLOR_SHIFT extra bits of precision */
52                 edge[i].r = r;
53                 edge[i].g = g;
54                 edge[i].b = b;
55                 r += rslope;
56                 g += gslope;
57                 b += bslope;
58 #endif
59 #ifdef TEXMAP
60                 edge[i].u = u;
61                 edge[i].v = v;
62                 u += uslope;
63                 v += vslope;
64 #endif
65         }
66
67         return (uint32_t)start_idx | ((uint32_t)(end_idx - 1) << 16);
68 }
69
70 void POLYFILL(struct pvertex *pv, int nverts)
71 {
72         int i;
73         int topidx = 0, botidx = 0, sltop = pfill_fb.height, slbot = 0;
74         struct pvertex *left, *right;
75         uint16_t color;
76         /* the following variables are used for interpolating horizontally accros scanlines */
77 #if defined(GOURAUD) || defined(TEXMAP)
78         int mid;
79         int32_t dx, tmp;
80 #else
81         /* flat version, just pack the color now */
82         color = PACK_RGB16(pv[0].r, pv[0].g, pv[0].b);
83 #endif
84 #ifdef GOURAUD
85         int32_t r, g, b, dr, dg, db, rslope, gslope, bslope;
86 #endif
87 #ifdef TEXMAP
88         int32_t u, v, du, dv, uslope, vslope;
89 #endif
90
91         for(i=1; i<nverts; i++) {
92                 if(pv[i].y < pv[topidx].y) topidx = i;
93                 if(pv[i].y > pv[botidx].y) botidx = i;
94         }
95
96         left = alloca(pfill_fb.height * sizeof *left);
97         right = alloca(pfill_fb.height * sizeof *right);
98
99         for(i=0; i<nverts; i++) {
100                 int next = NEXTIDX(i);
101                 int32_t y0 = pv[i].y;
102                 int32_t y1 = pv[next].y;
103
104                 if((y0 >> 8) == (y1 >> 8)) {
105                         if(y0 > y1) {
106                                 int idx = y0 >> 8;
107                                 left[idx].x = pv[i].x < pv[next].x ? pv[i].x : pv[next].x;
108                                 right[idx].x = pv[i].x < pv[next].x ? pv[next].x : pv[i].x;
109                         }
110                 } else {
111                         struct pvertex *edge = y0 > y1 ? left : right;
112                         uint32_t res = SCANEDGE(pv + i, pv + next, edge);
113                         uint32_t tmp = (res >> 16) & 0xffff;
114                         if(tmp > slbot) slbot = tmp;
115                         if((tmp = res & 0xffff) < sltop) {
116                                 sltop = tmp;
117                         }
118                 }
119         }
120
121         /* calculate the slopes of all attributes across the largest span out
122          * of the three: middle, top, or bottom.
123          */
124 #ifndef HIGH_QUALITY
125 #if defined(GOURAUD) || defined(TEXMAP)
126         mid = (sltop + slbot) >> 1;
127         dx = right[mid].x - left[mid].x;
128         if((tmp = right[sltop].x - left[sltop].x) > dx) {
129                 dx = tmp;
130                 mid = sltop;
131         }
132         if((tmp = right[slbot].x - left[slbot].x) > dx) {
133                 dx = tmp;
134                 mid = slbot;
135         }
136         if(!dx) dx = 256;       /* avoid division by zero */
137 #endif
138 #ifdef GOURAUD
139         dr = right[mid].r - left[mid].r;
140         dg = right[mid].g - left[mid].g;
141         db = right[mid].b - left[mid].b;
142         rslope = (dr << 8) / dx;
143         gslope = (dg << 8) / dx;
144         bslope = (db << 8) / dx;
145 #endif
146 #ifdef TEXMAP
147         du = right[mid].u - left[mid].u;
148         dv = right[mid].v - left[mid].v;
149         uslope = (du << 8) / dx;
150         vslope = (dv << 8) / dx;
151 #endif
152 #endif  /* !defined(HIGH_QUALITY) */
153
154         /* for each scanline ... */
155         for(i=sltop; i<=slbot; i++) {
156                 uint16_t *pixptr;
157                 int32_t x;
158
159                 x = left[i].x;
160                 pixptr = pfill_fb.pixels + i * pfill_fb.width + (x >> 8);
161
162 #ifdef GOURAUD
163                 r = left[i].r;
164                 g = left[i].g;
165                 b = left[i].b;
166 #endif
167 #ifdef TEXMAP
168                 u = left[i].u;
169                 v = left[i].v;
170 #endif
171
172 #if defined(HIGH_QUALITY) && (defined(GOURAUD) || defined(TEXMAP))
173                 if(!(dx = right[i].x - left[i].x)) dx = 256;
174
175 #ifdef GOURAUD
176                 dr = right[i].r - left[i].r;
177                 dg = right[i].g - left[i].g;
178                 db = right[i].b - left[i].b;
179                 rslope = (dr << 8) / dx;
180                 gslope = (dg << 8) / dx;
181                 bslope = (db << 8) / dx;
182 #endif
183 #ifdef TEXMAP
184                 du = right[i].u - left[i].u;
185                 dv = right[i].v - left[i].v;
186                 uslope = (du << 8) / dx;
187                 vslope = (dv << 8) / dx;
188 #endif
189 #endif  /* HIGH_QUALITY */
190
191                 /* go across the scanline interpolating if necessary */
192                 while(x <= right[i].x) {
193 #if defined(GOURAUD) || defined(TEXMAP)
194                         int cr, cg, cb;
195 #endif
196 #ifdef GOURAUD
197                         /* we upped the color precision to while interpolating the
198                          * edges, now drop the extra bits before packing
199                          */
200                         cr = r < 0 ? 0 : (r >> COLOR_SHIFT);
201                         cg = g < 0 ? 0 : (g >> COLOR_SHIFT);
202                         cb = b < 0 ? 0 : (b >> COLOR_SHIFT);
203                         if(cr > 255) cr = 255;
204                         if(cg > 255) cg = 255;
205                         if(cb > 255) cb = 255;
206                         r += rslope;
207                         g += gslope;
208                         b += bslope;
209 #endif
210 #ifdef TEXMAP
211                         {
212                                 int tx = (u >> (16 - pfill_tex.xshift)) & pfill_tex.xmask;
213                                 int ty = (v >> (16 - pfill_tex.yshift)) & pfill_tex.ymask;
214                                 uint16_t texel = pfill_tex.pixels[(ty << pfill_tex.xshift) + tx];
215 #ifdef GOURAUD
216                                 /* This is not correct, should be /255, but it's much faster
217                                  * to shift by 8 (/256), and won't make a huge difference
218                                  */
219                                 cr = (cr * UNPACK_R16(texel)) >> 8;
220                                 cg = (cg * UNPACK_G16(texel)) >> 8;
221                                 cb = (cb * UNPACK_B16(texel)) >> 8;
222 #else
223                                 cr = UNPACK_R16(texel);
224                                 cg = UNPACK_G16(texel);
225                                 cb = UNPACK_B16(texel);
226 #endif
227                         }
228                         u += uslope;
229                         v += vslope;
230 #endif
231 #if defined(GOURAUD) || defined(TEXMAP)
232                         color = PACK_RGB16(cr, cg, cb);
233 #endif
234
235 #ifdef DEBUG_OVERDRAW
236                         *pixptr++ += DEBUG_OVERDRAW;
237 #else
238                         *pixptr++ = color;
239 #endif
240                         x += 256;
241                 }
242         }
243 }
244