clipping bugs...
[dosdemo] / src / sdl / main.c
1 #include <stdio.h>
2 #include <stdlib.h>
3 #include <limits.h>
4 #include <SDL/SDL.h>
5 #include "demo.h"
6 #include "tinyfps.h"
7
8 static void handle_event(SDL_Event *ev);
9 static void toggle_fullscreen(void);
10
11 static int quit;
12 static long start_time;
13 static SDL_Surface *fbsurf;
14
15 static int fbscale = 2;
16 static int xsz, ysz;
17 static unsigned int sdl_flags = SDL_SWSURFACE;
18
19 int main(int argc, char **argv)
20 {
21         int s, i, j;
22         char *env;
23         unsigned short *sptr, *dptr;
24
25         if((env = getenv("FBSCALE")) && (s = atoi(env))) {
26                 fbscale = s;
27                 printf("Framebuffer scaling x%d\n", fbscale);
28         }
29
30         xsz = fb_width * fbscale;
31         ysz = fb_height * fbscale;
32
33         /* allocate 1 extra row as a guard band, until we fucking fix the rasterizer */
34         if(!(fb_pixels = malloc(fb_width * (fb_height + 1) * fb_bpp / CHAR_BIT))) {
35                 fprintf(stderr, "failed to allocate virtual framebuffer\n");
36                 return 1;
37         }
38         vmem_front = vmem_back = fb_pixels;
39
40         SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER);
41         if(!(fbsurf = SDL_SetVideoMode(xsz, ysz, fb_bpp, sdl_flags))) {
42                 fprintf(stderr, "failed to set video mode %dx%d %dbpp\n", fb_width, fb_height, fb_bpp);
43                 free(fb_pixels);
44                 SDL_Quit();
45                 return 1;
46         }
47         SDL_WM_SetCaption("dosdemo/SDL", 0);
48
49         time_msec = 0;
50         if(demo_init(argc, argv) == -1) {
51                 free(fb_pixels);
52                 SDL_Quit();
53                 return 1;
54         }
55         start_time = SDL_GetTicks();
56
57         while(!quit) {
58                 SDL_Event ev;
59                 while(SDL_PollEvent(&ev)) {
60                         handle_event(&ev);
61                         if(quit) goto break_evloop;
62                 }
63
64                 time_msec = SDL_GetTicks() - start_time;
65                 demo_draw();
66                 drawFps(fb_pixels);
67
68                 if(SDL_MUSTLOCK(fbsurf)) {
69                         SDL_LockSurface(fbsurf);
70                 }
71
72                 sptr = fb_pixels;
73                 dptr = (unsigned short*)fbsurf->pixels + (fbsurf->w - xsz) / 2;
74                 for(i=0; i<fb_height; i++) {
75                         for(j=0; j<fb_width; j++) {
76                                 int x, y;
77                                 unsigned short pixel = *sptr++;
78
79                                 for(y=0; y<fbscale; y++) {
80                                         for(x=0; x<fbscale; x++) {
81                                                 dptr[y * fbsurf->w + x] = pixel;
82                                         }
83                                 }
84                                 dptr += fbscale;
85                         }
86                         dptr += (fbsurf->w - fb_width) * fbscale;
87                 }
88
89                 if(SDL_MUSTLOCK(fbsurf)) {
90                         SDL_UnlockSurface(fbsurf);
91                 }
92                 SDL_Flip(fbsurf);
93         }
94
95 break_evloop:
96         demo_cleanup();
97         SDL_Quit();
98         return 0;
99 }
100
101 void demo_quit(void)
102 {
103         quit = 1;
104 }
105
106 void swap_buffers(void *pixels)
107 {
108         /* do nothing, all pointers point to the same buffer */
109 }
110
111 static void handle_event(SDL_Event *ev)
112 {
113         switch(ev->type) {
114         case SDL_QUIT:
115                 quit = 1;
116                 break;
117
118         case SDL_KEYDOWN:
119         case SDL_KEYUP:
120                 if(ev->key.keysym.sym == 'f') {
121                         if(ev->key.state == SDL_PRESSED) {
122                                 toggle_fullscreen();
123                         }
124                         break;
125                 }
126                 demo_keyboard(ev->key.keysym.sym, ev->key.state == SDL_PRESSED ? 1 : 0);
127                 break;
128
129         case SDL_MOUSEMOTION:
130                 mouse_x = ev->motion.x / fbscale;
131                 mouse_y = ev->motion.y / fbscale;
132                 break;
133
134         case SDL_MOUSEBUTTONDOWN:
135                 mouse_bmask |= 1 << (ev->button.button - SDL_BUTTON_LEFT);
136                 if(0) {
137         case SDL_MOUSEBUTTONUP:
138                         mouse_bmask &= ~(1 << (ev->button.button - SDL_BUTTON_LEFT));
139                 }
140                 mouse_x = ev->button.x / fbscale;
141                 mouse_y = ev->button.y / fbscale;
142                 break;
143
144         default:
145                 break;
146         }
147 }
148
149 static void toggle_fullscreen(void)
150 {
151         SDL_Surface *newsurf;
152         unsigned int newflags = sdl_flags ^ SDL_FULLSCREEN;
153
154         if(!(newsurf = SDL_SetVideoMode(xsz, ysz, fb_bpp, newflags))) {
155                 fprintf(stderr, "failed to go %s\n", newflags & SDL_FULLSCREEN ? "fullscreen" : "windowed");
156                 return;
157         }
158
159         fbsurf = newsurf;
160         sdl_flags = newflags;
161 }