moved the drawFps call to the backends so it works automatically for
[dosdemo] / src / sdl / main.c
1 #include <stdio.h>
2 #include <stdlib.h>
3 #include <limits.h>
4 #include <SDL/SDL.h>
5 #include "demo.h"
6 #include "tinyfps.h"
7
8 static void handle_event(SDL_Event *ev);
9 static void toggle_fullscreen(void);
10
11 static int quit;
12 static long start_time;
13 static SDL_Surface *fbsurf;
14
15 static int fbscale = 2;
16 static int xsz, ysz;
17 static unsigned int sdl_flags = SDL_SWSURFACE;
18
19 int main(int argc, char **argv)
20 {
21         int s, i, j;
22         char *env;
23         unsigned short *sptr, *dptr;
24
25         if((env = getenv("FBSCALE")) && (s = atoi(env))) {
26                 fbscale = s;
27                 printf("Framebuffer scaling x%d\n", fbscale);
28         }
29
30         xsz = fb_width * fbscale;
31         ysz = fb_height * fbscale;
32
33         if(!(fb_pixels = malloc(fb_width * fb_height * fb_bpp / CHAR_BIT))) {
34                 fprintf(stderr, "failed to allocate virtual framebuffer\n");
35                 return 1;
36         }
37         vmem_front = vmem_back = fb_pixels;
38
39         SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER);
40         if(!(fbsurf = SDL_SetVideoMode(xsz, ysz, fb_bpp, sdl_flags))) {
41                 fprintf(stderr, "failed to set video mode %dx%d %dbpp\n", fb_width, fb_height, fb_bpp);
42                 free(fb_pixels);
43                 SDL_Quit();
44                 return 1;
45         }
46         SDL_WM_SetCaption("dosdemo/SDL", 0);
47
48         time_msec = 0;
49         if(demo_init(argc, argv) == -1) {
50                 free(fb_pixels);
51                 SDL_Quit();
52                 return 1;
53         }
54         start_time = SDL_GetTicks();
55
56         while(!quit) {
57                 SDL_Event ev;
58                 while(SDL_PollEvent(&ev)) {
59                         handle_event(&ev);
60                         if(quit) goto break_evloop;
61                 }
62
63                 time_msec = SDL_GetTicks() - start_time;
64                 demo_draw();
65                 drawFps(fb_pixels);
66
67                 if(SDL_MUSTLOCK(fbsurf)) {
68                         SDL_LockSurface(fbsurf);
69                 }
70
71                 sptr = fb_pixels;
72                 dptr = (unsigned short*)fbsurf->pixels + (fbsurf->w - xsz) / 2;
73                 for(i=0; i<fb_height; i++) {
74                         for(j=0; j<fb_width; j++) {
75                                 int x, y;
76                                 unsigned short pixel = *sptr++;
77
78                                 for(y=0; y<fbscale; y++) {
79                                         for(x=0; x<fbscale; x++) {
80                                                 dptr[y * fbsurf->w + x] = pixel;
81                                         }
82                                 }
83                                 dptr += fbscale;
84                         }
85                         dptr += (fbsurf->w - fb_width) * fbscale;
86                 }
87
88                 if(SDL_MUSTLOCK(fbsurf)) {
89                         SDL_UnlockSurface(fbsurf);
90                 }
91                 SDL_Flip(fbsurf);
92         }
93
94 break_evloop:
95         demo_cleanup();
96         SDL_Quit();
97         return 0;
98 }
99
100 void demo_quit(void)
101 {
102         quit = 1;
103 }
104
105 void swap_buffers(void *pixels)
106 {
107         /* do nothing, all pointers point to the same buffer */
108 }
109
110 static void handle_event(SDL_Event *ev)
111 {
112         switch(ev->type) {
113         case SDL_QUIT:
114                 quit = 1;
115                 break;
116
117         case SDL_KEYDOWN:
118         case SDL_KEYUP:
119                 if(ev->key.keysym.sym == 'f') {
120                         if(ev->key.state == SDL_PRESSED) {
121                                 toggle_fullscreen();
122                         }
123                         break;
124                 }
125                 demo_keyboard(ev->key.keysym.sym, ev->key.state == SDL_PRESSED ? 1 : 0);
126                 break;
127
128         case SDL_MOUSEMOTION:
129                 mouse_x = ev->motion.x / fbscale;
130                 mouse_y = ev->motion.y / fbscale;
131                 break;
132
133         case SDL_MOUSEBUTTONDOWN:
134                 mouse_bmask |= 1 << (ev->button.button - SDL_BUTTON_LEFT);
135                 if(0) {
136         case SDL_MOUSEBUTTONUP:
137                         mouse_bmask &= ~(1 << (ev->button.button - SDL_BUTTON_LEFT));
138                 }
139                 mouse_x = ev->button.x / fbscale;
140                 mouse_y = ev->button.y / fbscale;
141                 break;
142
143         default:
144                 break;
145         }
146 }
147
148 static void toggle_fullscreen(void)
149 {
150         SDL_Surface *newsurf;
151         unsigned int newflags = sdl_flags ^ SDL_FULLSCREEN;
152
153         if(!(newsurf = SDL_SetVideoMode(xsz, ysz, fb_bpp, newflags))) {
154                 fprintf(stderr, "failed to go %s\n", newflags & SDL_FULLSCREEN ? "fullscreen" : "windowed");
155                 return;
156         }
157
158         fbsurf = newsurf;
159         sdl_flags = newflags;
160 }