added two new global pointers in demo.h: vmem_back and vmem_front, and
[dosdemo] / src / sdl / main.c
1 #include <stdio.h>
2 #include <stdlib.h>
3 #include <limits.h>
4 #include <SDL/SDL.h>
5 #include "demo.h"
6
7 static void handle_event(SDL_Event *ev);
8
9 static int quit;
10 static long start_time;
11 static SDL_Surface *fbsurf;
12
13 static int fbscale = 2;
14 static int xsz, ysz;
15
16 int main(int argc, char **argv)
17 {
18         int s, i, j;
19         char *env;
20         unsigned short *sptr, *dptr;
21         unsigned int sdl_flags = SDL_SWSURFACE;
22
23         if((env = getenv("FBSCALE")) && (s = atoi(env))) {
24                 fbscale = s;
25                 printf("Framebuffer scaling x%d\n", fbscale);
26         }
27
28         xsz = fb_width * fbscale;
29         ysz = fb_height * fbscale;
30
31         if(!(fb_pixels = malloc(fb_width * fb_height * fb_bpp / CHAR_BIT))) {
32                 fprintf(stderr, "failed to allocate virtual framebuffer\n");
33                 return 1;
34         }
35         vmem_front = vmem_back = fb_pixels;
36
37         SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER);
38         if(!(fbsurf = SDL_SetVideoMode(xsz, ysz, fb_bpp, sdl_flags))) {
39                 fprintf(stderr, "failed to set video mode %dx%d %dbpp\n", fb_width, fb_height, fb_bpp);
40                 free(fb_pixels);
41                 SDL_Quit();
42                 return 1;
43         }
44         SDL_WM_SetCaption("dosdemo/SDL", 0);
45
46         time_msec = 0;
47         if(demo_init(argc, argv) == -1) {
48                 free(fb_pixels);
49                 SDL_Quit();
50                 return 1;
51         }
52         start_time = SDL_GetTicks();
53
54         while(!quit) {
55                 SDL_Event ev;
56                 while(SDL_PollEvent(&ev)) {
57                         handle_event(&ev);
58                         if(quit) goto break_evloop;
59                 }
60
61                 time_msec = SDL_GetTicks() - start_time;
62                 demo_draw();
63
64                 if(SDL_MUSTLOCK(fbsurf)) {
65                         SDL_LockSurface(fbsurf);
66                 }
67
68                 sptr = fb_pixels;
69                 dptr = fbsurf->pixels;
70                 for(i=0; i<fb_height; i++) {
71                         for(j=0; j<fb_width; j++) {
72                                 int x, y;
73                                 unsigned short pixel = *sptr++;
74
75                                 for(y=0; y<fbscale; y++) {
76                                         for(x=0; x<fbscale; x++) {
77                                                 dptr[y * xsz + x] = pixel;
78                                         }
79                                 }
80                                 dptr += fbscale;
81                         }
82                         dptr += xsz * (fbscale - 1);
83                 }
84
85                 if(SDL_MUSTLOCK(fbsurf)) {
86                         SDL_UnlockSurface(fbsurf);
87                 }
88                 SDL_Flip(fbsurf);
89         }
90
91 break_evloop:
92         demo_cleanup();
93         SDL_Quit();
94         return 0;
95 }
96
97 void demo_quit(void)
98 {
99         quit = 1;
100 }
101
102 void swap_buffers(void *pixels)
103 {
104         /* do nothing, all pointers point to the same buffer */
105 }
106
107 static void handle_event(SDL_Event *ev)
108 {
109         switch(ev->type) {
110         case SDL_QUIT:
111                 quit = 1;
112                 break;
113
114         case SDL_KEYDOWN:
115         case SDL_KEYUP:
116                 demo_keyboard(ev->key.keysym.sym, ev->key.state == SDL_PRESSED ? 1 : 0);
117                 break;
118
119         case SDL_MOUSEMOTION:
120                 mouse_x = ev->motion.x / fbscale;
121                 mouse_y = ev->motion.y / fbscale;
122                 break;
123
124         case SDL_MOUSEBUTTONDOWN:
125                 mouse_bmask |= 1 << ev->button.button;
126                 if(0) {
127         case SDL_MOUSEBUTTONUP:
128                         mouse_bmask &= ~(1 << ev->button.button);
129                 }
130                 mouse_x = ev->button.x / fbscale;
131                 mouse_y = ev->button.y / fbscale;
132                 break;
133
134         default:
135                 break;
136         }
137 }