SDL backend set the mouse button bitmask incorrectly
[dosdemo] / src / sdl / main.c
1 #include <stdio.h>
2 #include <stdlib.h>
3 #include <limits.h>
4 #include <SDL/SDL.h>
5 #include "demo.h"
6
7 static void handle_event(SDL_Event *ev);
8 static void toggle_fullscreen(void);
9
10 static int quit;
11 static long start_time;
12 static SDL_Surface *fbsurf;
13
14 static int fbscale = 2;
15 static int xsz, ysz;
16 static unsigned int sdl_flags = SDL_SWSURFACE;
17
18 int main(int argc, char **argv)
19 {
20         int s, i, j;
21         char *env;
22         unsigned short *sptr, *dptr;
23
24         if((env = getenv("FBSCALE")) && (s = atoi(env))) {
25                 fbscale = s;
26                 printf("Framebuffer scaling x%d\n", fbscale);
27         }
28
29         xsz = fb_width * fbscale;
30         ysz = fb_height * fbscale;
31
32         if(!(fb_pixels = malloc(fb_width * fb_height * fb_bpp / CHAR_BIT))) {
33                 fprintf(stderr, "failed to allocate virtual framebuffer\n");
34                 return 1;
35         }
36         vmem_front = vmem_back = fb_pixels;
37
38         SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER);
39         if(!(fbsurf = SDL_SetVideoMode(xsz, ysz, fb_bpp, sdl_flags))) {
40                 fprintf(stderr, "failed to set video mode %dx%d %dbpp\n", fb_width, fb_height, fb_bpp);
41                 free(fb_pixels);
42                 SDL_Quit();
43                 return 1;
44         }
45         SDL_WM_SetCaption("dosdemo/SDL", 0);
46
47         time_msec = 0;
48         if(demo_init(argc, argv) == -1) {
49                 free(fb_pixels);
50                 SDL_Quit();
51                 return 1;
52         }
53         start_time = SDL_GetTicks();
54
55         while(!quit) {
56                 SDL_Event ev;
57                 while(SDL_PollEvent(&ev)) {
58                         handle_event(&ev);
59                         if(quit) goto break_evloop;
60                 }
61
62                 time_msec = SDL_GetTicks() - start_time;
63                 demo_draw();
64
65                 if(SDL_MUSTLOCK(fbsurf)) {
66                         SDL_LockSurface(fbsurf);
67                 }
68
69                 sptr = fb_pixels;
70                 dptr = (unsigned short*)fbsurf->pixels + (fbsurf->w - xsz) / 2;
71                 for(i=0; i<fb_height; i++) {
72                         for(j=0; j<fb_width; j++) {
73                                 int x, y;
74                                 unsigned short pixel = *sptr++;
75
76                                 for(y=0; y<fbscale; y++) {
77                                         for(x=0; x<fbscale; x++) {
78                                                 dptr[y * fbsurf->w + x] = pixel;
79                                         }
80                                 }
81                                 dptr += fbscale;
82                         }
83                         dptr += (fbsurf->w - fb_width) * fbscale;
84                 }
85
86                 if(SDL_MUSTLOCK(fbsurf)) {
87                         SDL_UnlockSurface(fbsurf);
88                 }
89                 SDL_Flip(fbsurf);
90         }
91
92 break_evloop:
93         demo_cleanup();
94         SDL_Quit();
95         return 0;
96 }
97
98 void demo_quit(void)
99 {
100         quit = 1;
101 }
102
103 void swap_buffers(void *pixels)
104 {
105         /* do nothing, all pointers point to the same buffer */
106 }
107
108 static void handle_event(SDL_Event *ev)
109 {
110         switch(ev->type) {
111         case SDL_QUIT:
112                 quit = 1;
113                 break;
114
115         case SDL_KEYDOWN:
116         case SDL_KEYUP:
117                 if(ev->key.keysym.sym == 'f') {
118                         if(ev->key.state == SDL_PRESSED) {
119                                 toggle_fullscreen();
120                         }
121                         break;
122                 }
123                 demo_keyboard(ev->key.keysym.sym, ev->key.state == SDL_PRESSED ? 1 : 0);
124                 break;
125
126         case SDL_MOUSEMOTION:
127                 mouse_x = ev->motion.x / fbscale;
128                 mouse_y = ev->motion.y / fbscale;
129                 break;
130
131         case SDL_MOUSEBUTTONDOWN:
132                 mouse_bmask |= 1 << (ev->button.button - SDL_BUTTON_LEFT);
133                 if(0) {
134         case SDL_MOUSEBUTTONUP:
135                         mouse_bmask &= ~(1 << (ev->button.button - SDL_BUTTON_LEFT));
136                 }
137                 mouse_x = ev->button.x / fbscale;
138                 mouse_y = ev->button.y / fbscale;
139                 break;
140
141         default:
142                 break;
143         }
144 }
145
146 static void toggle_fullscreen(void)
147 {
148         SDL_Surface *newsurf;
149         unsigned int newflags = sdl_flags ^ SDL_FULLSCREEN;
150
151         if(!(newsurf = SDL_SetVideoMode(xsz, ysz, fb_bpp, newflags))) {
152                 fprintf(stderr, "failed to go %s\n", newflags & SDL_FULLSCREEN ? "fullscreen" : "windowed");
153                 return;
154         }
155
156         fbsurf = newsurf;
157         sdl_flags = newflags;
158 }