backported fixes from rtxon
[dosdemo] / src / 3dgfx.c
index 673122d..a642c1e 100644 (file)
@@ -3,6 +3,11 @@
 #include <string.h>
 #include <math.h>
 #include <assert.h>
+#if defined(__WATCOMC__) || defined(_MSC_VER) || defined(__DJGPP__)
+#include <malloc.h>
+#else
+#include <alloca.h>
+#endif
 #include "3dgfx.h"
 #include "gfxutil.h"
 #include "polyfill.h"
@@ -77,6 +82,7 @@ int g3d_init(void)
                fprintf(stderr, "failed to allocate G3D context\n");
                return -1;
        }
+       st->opt = G3D_CLIP_FRUSTUM;
        st->fill_mode = POLYFILL_FLAT;
 
        for(i=0; i<G3D_NUM_MATRICES; i++) {
@@ -111,6 +117,13 @@ void g3d_framebuffer(int width, int height, void *pixels)
        g3d_viewport(0, 0, width, height);
 }
 
+/* set the framebuffer pointer, without resetting the size */
+void g3d_framebuffer_addr(void *pixels)
+{
+       st->pixels = pixels;
+       pfill_fb.pixels = pixels;
+}
+
 void g3d_viewport(int x, int y, int w, int h)
 {
        st->vport[0] = x;
@@ -396,20 +409,22 @@ void g3d_draw(int prim, const struct g3d_vertex *varr, int varr_size)
 }
 
 void g3d_draw_indexed(int prim, const struct g3d_vertex *varr, int varr_size,
-               const int16_t *iarr, int iarr_size)
+               const uint16_t *iarr, int iarr_size)
 {
-       int i, j, nfaces;
+       int i, j, vnum, nfaces;
        struct pvertex pv[16];
        struct g3d_vertex v[16];
-       int vnum = prim; /* primitive vertex counts correspond to enum values */
        int mvtop = st->mtop[G3D_MODELVIEW];
        int ptop = st->mtop[G3D_PROJECTION];
+       struct g3d_vertex *tmpv;
+
+       tmpv = alloca(prim * 6 * sizeof *tmpv);
 
        /* calc the normal matrix */
        memcpy(st->norm_mat, st->mat[G3D_MODELVIEW][mvtop], 16 * sizeof(float));
        st->norm_mat[12] = st->norm_mat[13] = st->norm_mat[14] = 0.0f;
 
-       nfaces = (iarr ? iarr_size : varr_size) / vnum;
+       nfaces = (iarr ? iarr_size : varr_size) / prim;
 
        for(j=0; j<nfaces; j++) {
                vnum = prim;    /* reset vnum for each iteration */
@@ -423,22 +438,27 @@ void g3d_draw_indexed(int prim, const struct g3d_vertex *varr, int varr_size,
                        if(st->opt & G3D_LIGHTING) {
                                shade(v + i);
                        }
+                       if(st->opt & G3D_TEXTURE_GEN) {
+                               v[i].u = v[i].nx * 0.5 + 0.5;
+                               v[i].v = v[i].ny * 0.5 + 0.5;
+                       }
                        xform4_vec3(st->mat[G3D_PROJECTION][ptop], &v[i].x);
                }
 
                /* clipping */
-               for(i=0; i<6; i++) {
-                       struct g3d_vertex tmpv[16];
-                       memcpy(tmpv, v, vnum * sizeof *v);
-
-                       if(clip_frustum(v, &vnum, tmpv, vnum, i) < 0) {
-                               /* polygon completely outside of view volume. discard */
-                               vnum = 0;
-                               break;
+               if(st->opt & G3D_CLIP_FRUSTUM) {
+                       for(i=0; i<6; i++) {
+                               memcpy(tmpv, v, vnum * sizeof *v);
+
+                               if(clip_frustum(v, &vnum, tmpv, vnum, i) < 0) {
+                                       /* polygon completely outside of view volume. discard */
+                                       vnum = 0;
+                                       break;
+                               }
                        }
-               }
 
-               if(!vnum) continue;
+                       if(!vnum) continue;
+               }
 
                for(i=0; i<vnum; i++) {
                        if(v[i].w != 0.0f) {