-void g3d_translate(int which, float x, float y, float z);
-void g3d_rotate(int which, float angle, float x, float y, float z);
-void g3d_scale(int which, float x, float y, float z);
-void g3d_ortho(int which, float left, float right, float bottom, float top, float znear, float zfar);
-void g3d_frustum(int which, float left, float right, float bottom, float top, float znear, float zfar);
-void g3d_perspective(int which, float vfov, float aspect, float znear, float zfar);
+void g3d_translate(float x, float y, float z);
+void g3d_rotate(float angle, float x, float y, float z);
+void g3d_scale(float x, float y, float z);
+void g3d_ortho(float left, float right, float bottom, float top, float znear, float zfar);
+void g3d_frustum(float left, float right, float bottom, float top, float znear, float zfar);
+void g3d_perspective(float vfov, float aspect, float znear, float zfar);