added crappy polygon filler
[dosdemo] / src / demo.c
index 98f8001..fbcc4be 100644 (file)
@@ -3,8 +3,10 @@
 #include <string.h>
 #include <math.h>
 #include <errno.h>
+#include <limits.h>
 #include "demo.h"
 #include "screen.h"
+#include "3dgfx.h"
 
 int fb_width = 320;
 int fb_height = 240;
@@ -15,28 +17,44 @@ int mouse_x, mouse_y;
 unsigned int mouse_bmask;
 
 static unsigned long nframes;
-static const char *start_scr_name = "tunnel";
+static const char *start_scr_name;
 
 int demo_init(int argc, char **argv)
 {
+       struct screen *scr;
+
        if(argv[1]) {
                start_scr_name = argv[1];
        }
 
+       if(g3d_init() == -1) {
+               return -1;
+       }
+       g3d_framebuffer(fb_width, fb_height, fb_pixels);
+
        if(scr_init() == -1) {
                return -1;
        }
-       if(scr_change(scr_lookup(start_scr_name), 4000) == -1) {
-               fprintf(stderr, "screen %s not found\n", start_scr_name);
+       if(start_scr_name) {
+               scr = scr_lookup(start_scr_name);
+       } else {
+               scr = scr_screen(0);
+       }
+
+       if(!scr || scr_change(scr, 4000) == -1) {
+               fprintf(stderr, "screen %s not found\n", start_scr_name ? start_scr_name : "0");
                return -1;
        }
 
+       /* clear the framebuffer at least once */
+       memset(fb_pixels, 0, fb_width * fb_height * fb_bpp / CHAR_BIT);
        return 0;
 }
 
 void demo_cleanup(void)
 {
        scr_shutdown();
+       g3d_destroy();
 
        if(time_msec) {
                float fps = (float)nframes / ((float)time_msec / 1000.0f);
@@ -61,6 +79,11 @@ void demo_keyboard(int key, int state)
                        break;
 
                default:
+                       if(key >= '1' && key <= '1' + scr_num_screens()) {
+                               int idx = key - '1';
+                               printf("change screen %d\n", idx);
+                               scr_change(scr_screen(idx), 4000);
+                       }
                        break;
                }
        }