ropes
[dosdemo] / tools / ropesim / src / main.c
index 2ccd695..3c616f6 100644 (file)
@@ -31,7 +31,7 @@ cgm_vec3 gmove;
 /*cgm_quat grot = {0, 0, 0, 1};*/
 float grot_theta, grot_phi;
 float ginner_xform[16], gouter_xform[16];
-cgm_vec3 ganchor[4];
+cgm_vec3 ganchor[4], manchor[4];
 
 cgm_vec3 dbgvec[4];
 
@@ -64,11 +64,11 @@ int main(int argc, char **argv)
        return 0;
 }
 
-#define ROPE_MASSES                    4
+#define ROPE_MASSES                    5
 #define ROPE_SPRINGS           (ROPE_MASSES - 1)
-#define ROPE_LEN                       1.0f
+#define ROPE_LEN                       0.6f
 #define ROPE_MASSES_MASS       0.1f
-#define ROPE_K                         0.5f
+#define ROPE_K                         80.0f
 
 int init(void)
 {
@@ -114,14 +114,21 @@ int init(void)
                ganchor[i].y = (float)((i & 2) - 1) * 1.5f;
                ganchor[i].z = 0;
 
+               manchor[i] = ganchor[i];
+               cgm_vscale(manchor + i, 0.32);
+
+
+
+               manchor[i].y += 0.15;
+
                /* create a rope hanging from the anchor point */
                if(!(rope = rsim_alloc_rope(ROPE_MASSES, ROPE_SPRINGS))) {
                        fprintf(stderr, "failed to allocate rope\n");
                        return -1;
                }
                for(j=0; j<ROPE_MASSES; j++) {
-                       rope->masses[j].p = ganchor[i];
-                       rope->masses[j].p.y = ganchor[i].y - j * ROPE_LEN / ROPE_SPRINGS;
+                       float t = (float)j / (float)(ROPE_MASSES - 1.0f);
+                       cgm_vlerp(&rope->masses[j].p, ganchor + i, manchor + i, t);
                        rope->masses[j].m = 0.1f;
 
                        if(j < ROPE_SPRINGS) {
@@ -132,6 +139,7 @@ int init(void)
                        }
                }
                rsim_freeze_rope_mass(rope, rope->masses);      /* freeze first mass */
+               rsim_freeze_rope_mass(rope, rope->masses + j - 1);      /* freeze last mass */
 
                if(!ropes_tail) {
                        rsim.ropes = ropes_tail = rope;
@@ -180,6 +188,8 @@ void update(long tmsec, float dt)
 
                dbgvec[i] = apt0;
                rope->masses[0].p = apt0;
+
+               rope = rope->next;
        }
 
        rsim_step(&rsim, dt);
@@ -245,10 +255,19 @@ void display(void)
        glPushAttrib(GL_ENABLE_BIT);
        glDisable(GL_LIGHTING);
        glLineWidth(2);
+       glPointSize(5);
 
        rope = rsim.ropes;
        while(rope) {
                glBegin(GL_LINE_STRIP);
+               glColor3f(0.2, 1, 0.2);
+               for(i=0; i<rope->num_masses; i++) {
+                       glVertex3f(rope->masses[i].p.x, rope->masses[i].p.y, rope->masses[i].p.z);
+               }
+               glEnd();
+
+               glBegin(GL_POINTS);
+               glColor3f(1, 0.2, 0.2);
                for(i=0; i<rope->num_masses; i++) {
                        glVertex3f(rope->masses[i].p.x, rope->masses[i].p.y, rope->masses[i].p.z);
                }