/*cgm_quat grot = {0, 0, 0, 1};*/
float grot_theta, grot_phi;
float ginner_xform[16], gouter_xform[16];
-cgm_vec3 ganchor[4];
+cgm_vec3 ganchor[4], manchor[4];
cgm_vec3 dbgvec[4];
return 0;
}
-#define ROPE_MASSES 4
+#define ROPE_MASSES 5
#define ROPE_SPRINGS (ROPE_MASSES - 1)
-#define ROPE_LEN 1.0f
+#define ROPE_LEN 0.6f
#define ROPE_MASSES_MASS 0.1f
-#define ROPE_K 0.5f
+#define ROPE_K 80.0f
int init(void)
{
ganchor[i].y = (float)((i & 2) - 1) * 1.5f;
ganchor[i].z = 0;
+ manchor[i] = ganchor[i];
+ cgm_vscale(manchor + i, 0.32);
+
+
+
+ manchor[i].y += 0.15;
+
/* create a rope hanging from the anchor point */
if(!(rope = rsim_alloc_rope(ROPE_MASSES, ROPE_SPRINGS))) {
fprintf(stderr, "failed to allocate rope\n");
return -1;
}
for(j=0; j<ROPE_MASSES; j++) {
- rope->masses[j].p = ganchor[i];
- rope->masses[j].p.y = ganchor[i].y - j * ROPE_LEN / ROPE_SPRINGS;
+ float t = (float)j / (float)(ROPE_MASSES - 1.0f);
+ cgm_vlerp(&rope->masses[j].p, ganchor + i, manchor + i, t);
rope->masses[j].m = 0.1f;
if(j < ROPE_SPRINGS) {
}
}
rsim_freeze_rope_mass(rope, rope->masses); /* freeze first mass */
+ rsim_freeze_rope_mass(rope, rope->masses + j - 1); /* freeze last mass */
if(!ropes_tail) {
rsim.ropes = ropes_tail = rope;
dbgvec[i] = apt0;
rope->masses[0].p = apt0;
+
+ rope = rope->next;
}
rsim_step(&rsim, dt);
glPushAttrib(GL_ENABLE_BIT);
glDisable(GL_LIGHTING);
glLineWidth(2);
+ glPointSize(5);
rope = rsim.ropes;
while(rope) {
glBegin(GL_LINE_STRIP);
+ glColor3f(0.2, 1, 0.2);
+ for(i=0; i<rope->num_masses; i++) {
+ glVertex3f(rope->masses[i].p.x, rope->masses[i].p.y, rope->masses[i].p.z);
+ }
+ glEnd();
+
+ glBegin(GL_POINTS);
+ glColor3f(1, 0.2, 0.2);
for(i=0; i<rope->num_masses; i++) {
glVertex3f(rope->masses[i].p.x, rope->masses[i].p.y, rope->masses[i].p.z);
}