+
+
+#define DEST(x, y) dest[(y) * FB_WIDTH + (x)]
+void draw_mouse_pointer(uint16_t *fb)
+{
+ uint16_t *dest = fb + mouse_y * FB_WIDTH + mouse_x;
+
+ DEST(0, 0) = 0xffff;
+ DEST(1, 1) = 0xffff;
+ DEST(2, 2) = 0xffff;
+ DEST(3, 3) = 0xffff;
+ DEST(4, 4) = 0xffff;
+ DEST(5, 5) = 0xffff;
+ DEST(6, 6) = 0xffff;
+ DEST(0, 1) = 0xffff;
+ DEST(0, 2) = 0xffff;
+ DEST(0, 3) = 0xffff;
+ DEST(0, 4) = 0xffff;
+ DEST(0, 5) = 0xffff;
+ DEST(0, 6) = 0xffff;
+ DEST(0, 7) = 0xffff;
+ DEST(0, 8) = 0xffff;
+ DEST(0, 9) = 0xffff;
+ DEST(1, 8) = 0xffff;
+ DEST(2, 7) = 0xffff;
+ DEST(3, 6) = 0xffff;
+ DEST(4, 6) = 0xffff;
+ DEST(5, 6) = 0xffff;
+ DEST(1, 2) = 0;
+ DEST(1, 3) = 0;
+ DEST(2, 3) = 0;
+ DEST(1, 4) = 0;
+ DEST(2, 4) = 0;
+ DEST(3, 4) = 0;
+ DEST(1, 5) = 0;
+ DEST(2, 5) = 0;
+ DEST(3, 5) = 0;
+ DEST(4, 5) = 0;
+ DEST(1, 6) = 0;
+ DEST(2, 6) = 0;
+ DEST(1, 7) = 0;
+}
+