fps counter with rle sprites
[eradicate] / Makefile
index fa039e8..9ff0e58 100644 (file)
--- a/Makefile
+++ b/Makefile
@@ -5,8 +5,7 @@ dosobj = src/dos/main.obj src/dos/gfx.obj src/dos/timer.obj src/dos/watdpmi.obj
 scrobj = src/introscr.obj src/menuscr.obj
 gameobj = src/game.obj src/util.obj src/gfxutil.obj src/dynarr.obj src/rbtree.obj
 gfxobj = src/3dgfx/3dgfx.obj src/3dgfx/mesh.obj src/3dgfx/meshload.obj &
-               src/3dgfx/polyfill.obj src/3dgfx/polyclip.obj
-csprobj = cspr/dbgfont.obj
+               src/3dgfx/polyfill.obj src/3dgfx/polyclip.obj src/sprite.obj
 incpath = -Isrc -Isrc/dos -Ilibs/imago/src
 libpath = libpath libs/imago
 !else
@@ -17,13 +16,12 @@ scrobj = src\introscr.obj src\menuscr.obj
 gameobj = src\game.obj src\util.obj src\gfxutil.obj src\dynarr.obj &
        src\rbtree.obj
 gfxobj = src\3dgfx\3dgfx.obj src\3dgfx\mesh.obj src\3dgfx\meshload.obj &
-       src\3dgfx\polyfill.obj src\3dgfx\polyclip.obj
-csprobj = cspr/dbgfont.obj
+       src\3dgfx\polyfill.obj src\3dgfx\polyclip.obj src\sprite.obj
 incpath = -Isrc -Isrc\dos -Ilibs\imago\src
 libpath = libpath libs\imago
 !endif
 
-obj = $(dosobj) $(gameobj) $(gfxobj) $(scrobj) $(csprobj)
+obj = $(dosobj) $(gameobj) $(gfxobj) $(scrobj)
 bin = game.exe
 
 def = -dM_PI=3.141592653589793
@@ -40,7 +38,7 @@ $(bin): cflags.occ $(obj) libs/imago/imago.lib
        $(LD) debug all name $@ system dos4g file { @objects } @ldflags
 
 .c: src;src/dos;src/3dgfx
-.asm: src;src/dos;src/3dgfx;cspr
+.asm: src;src/dos;src/3dgfx
 
 cflags.occ: Makefile
        %write $@ $(CFLAGS)
@@ -60,7 +58,6 @@ clean: .symbolic
 clean: .symbolic
        del src\*.obj
        del src\dos\*.obj
-       del cspr\*.obj
        del *.lnk
        del cflags.occ
        del $(bin)