gameobj = src/game.obj src/util.obj src/gfxutil.obj src/dynarr.obj src/rbtree.obj
gfxobj = src/3dgfx/3dgfx.obj src/3dgfx/mesh.obj src/3dgfx/meshload.obj &
src/3dgfx/polyfill.obj src/3dgfx/polyclip.obj
+csprobj = cspr/dbgfont.obj
incpath = -Isrc -Isrc/dos -Ilibs/imago/src
libpath = libpath libs/imago
!else
-dosobj = src\dos\main.obj src\dos\gfx.obj src\dos\timer.obj src\dos\watdpmi.obj &
- src\dos\vbe.obj src\dos\vga.obj src\dos\keyb.obj src\dos\mouse.obj &
- src\dos\logger.obj
+dosobj = src\dos\main.obj src\dos\gfx.obj src\dos\timer.obj &
+ src\dos\watdpmi.obj src\dos\vbe.obj src\dos\vga.obj src\dos\keyb.obj &
+ src\dos\mouse.obj src\dos\logger.obj
scrobj = src\introscr.obj src\menuscr.obj
-gameobj = src\game.obj src\util.obj src\gfxutil.obj src\dynarr.obj src\rbtree.obj
+gameobj = src\game.obj src\util.obj src\gfxutil.obj src\dynarr.obj &
+ src\rbtree.obj
gfxobj = src\3dgfx\3dgfx.obj src\3dgfx\mesh.obj src\3dgfx\meshload.obj &
- src\3dgfx\polyfill.obj src\3dgfx\polyclip.obj
+ src\3dgfx\polyfill.obj src\3dgfx\polyclip.obj
+csprobj = cspr/dbgfont.obj
incpath = -Isrc -Isrc\dos -Ilibs\imago\src
libpath = libpath libs\imago
!endif
-obj = $(dosobj) $(gameobj) $(gfxobj) $(scrobj)
+obj = $(dosobj) $(gameobj) $(gfxobj) $(scrobj) $(csprobj)
bin = game.exe
def = -dM_PI=3.141592653589793
$(LD) debug all name $@ system dos4g file { @objects } @ldflags
.c: src;src/dos;src/3dgfx
-.asm: src;src/dos;src/3dgfx
+.asm: src;src/dos;src/3dgfx;cspr
cflags.occ: Makefile
%write $@ $(CFLAGS)
clean: .symbolic
del src\*.obj
del src\dos\*.obj
+ del cspr\*.obj
del *.lnk
del cflags.occ
del $(bin)