fps counter with rle sprites
[eradicate] / src / dos / gfx.c
index c9a153d..671cd8a 100644 (file)
@@ -83,6 +83,7 @@ int init_video(void)
                        vmptr->rmask = calc_mask(minf.rsize, minf.rpos);
                        vmptr->gmask = calc_mask(minf.gsize, minf.gpos);
                        vmptr->bmask = calc_mask(minf.bsize, minf.bpos);
+                       vmptr->bpp = vmptr->rbits + vmptr->gbits + vmptr->bbits;
                }
                if(minf.attr & VBE_ATTR_LFB) {
                        vmptr->fb_addr = minf.fb_addr;
@@ -235,6 +236,7 @@ void *page_flip(int vsync)
 
 static void blit_frame_lfb(void *pixels, int vsync)
 {
+       dbg_fps(pixels);
        if(vsync) wait_vsync();
        memcpy(vpgaddr[frontidx], pixels, pgsize);
 }
@@ -245,6 +247,8 @@ static void blit_frame_banked(void *pixels, int vsync)
        unsigned int pending;
        unsigned char *pptr = pixels;
 
+       dbg_fps(pixels);
+
        if(vsync) wait_vsync();
 
        /* assume initial window offset at 0 */