MMX
[eradicate] / src / dos / main.c
index ca57152..4a3dc1a 100644 (file)
@@ -8,15 +8,14 @@
 #include "logger.h"
 #include "cdpmi.h"
 
-static void draw(void);
-
 static struct video_mode *vmode;
-
+static int quit;
 
 int main(int argc, char **argv)
 {
+       void *fb_buf;
        struct video_mode *vmodes;
-       int vmidx;
+       int vmidx, status = 0;
 
        init_logger("game.log");
 
@@ -38,42 +37,49 @@ int main(int argc, char **argv)
 
        fb_width = vmode->xsz;
        fb_height = vmode->ysz;
-       fb_size = (vmode->xsz * vmode->bpp / 8) * vmode->ysz;
+       fb_size = vmode->pitch * vmode->ysz;
+
+       if(!(fb_buf = malloc(fb_size + vmode->pitch * 2))) {
+               fprintf(stderr, "failed to allocate framebuffer\n");
+               status = -1;
+               goto break_evloop;
+       }
+       fb_pixels = (uint16_t*)((char*)fb_buf + vmode->pitch);
+
+       if(init(argc, argv) == -1) {
+               status = -1;
+               goto break_evloop;
+       }
 
        reset_timer();
 
        for(;;) {
                int key;
-               while((key = kb_getkey()) != -1) {
-                       if(key == 27) goto break_evloop;
+               if(key_event) {
+                       while((key = kb_getkey()) != -1) {
+                               key_event(key, 1);
+                       }
+               } else {
+                       while((key = kb_getkey()) != -1) {
+                               if(key == 27) goto break_evloop;
+                       }
                }
+               if(quit) goto break_evloop;
 
                time_msec = get_msec();
                draw();
        }
 
 break_evloop:
+       free(fb_buf);
+       cleanup();
        set_text_mode();
        cleanup_video();
        kb_shutdown();
-       return 0;
-}
-
-static void draw(void)
-{
-       int i, j;
-       uint16_t *pptr = vmem;
-
-       for(i=0; i<fb_height; i++) {
-               for(j=0; j<fb_width; j++) {
-                       int chess = ((i >> 4) & 1) == ((j >> 4) & 1);
-                       *pptr++ = chess ? 0xff00 : 0x00ff;
-               }
-       }
+       return status;
 }
 
-void swap_buffers(void *pixels)
+void game_quit(void)
 {
-       wait_vsync();
-       memcpy(vmem, pixels, fb_size);
+       quit = 1;
 }