#include "game.h"
#include "screens.h"
+#include "sprite.h"
int fb_width, fb_height;
long fb_size;
void (*draw)(void);
void (*key_event)(int key, int pressed);
+static struct sprites dbgfont;
+
int init(int argc, char **argv)
{
+ if(load_sprites(&dbgfont, "data/dbgfont.spr") == -1) {
+ return -1;
+ }
if(intro_init() == -1) {
return -1;
}
menu_cleanup();
}
-void cs_puts_font(cs_font_func csfont, int sz, void *fb, int x, int y, const char *str)
+void dbg_print(void *fb, int x, int y, const char *str)
{
+ uint16_t *dest = (uint16_t*)fb + y * fb_width + x;
+
while(*str) {
int c = *str++;
if(c > ' ' && c < 128) {
- csfont(fb, x, y, c - ' ');
+ draw_sprite(dest, fb_width * 2, &dbgfont, c - ' ');
}
- x += sz;
+ dest += 8;
}
}