#include "game.h"
+#include "screens.h"
int fb_width, fb_height;
long fb_size;
-void *fb_pixels, *vmem;
+uint16_t *fb_pixels;
long time_msec;
-void (*swap_buffers)(void*);
+void (*draw)(void);
+void (*key_event)(int key, int pressed);
-int game_init(int argc, char **argv)
+int init(int argc, char **argv)
{
+ if(intro_init() == -1) {
+ return -1;
+ }
+ if(menu_init() == -1) {
+ return -1;
+ }
+
+ intro_start();
return 0;
}
-void game_cleanup(void)
+void cleanup(void)
{
+ intro_cleanup();
+ menu_cleanup();
}
-void game_draw(void)
+void cs_puts_font(cs_font_func csfont, int sz, void *fb, int x, int y, const char *str)
{
+ while(*str) {
+ int c = *str++;
+
+ if(c > ' ' && c < 128) {
+ csfont(fb, x, y, c - ' ');
+ }
+ x += sz;
+ }
}
-void game_keyboard(int key, int press)
-{
-}