#include "gfx.h"
#include "gfxutil.h"
#include "game.h"
+#include "util.h"
static const struct menuent {
int x, y, len, height;
{
draw = menu_draw;
key_event = menu_keyb;
+
+ memcpy(fb_pixels, bgpix, fb_size);
}
void menu_stop(void)
void menu_draw(void)
{
static uint16_t blurbuf[2][BBW * BBH];
- int fboffs, bboffs, tmp;
+ int fboffs, bboffs, tmp, cleartop;
const struct menuent *ent = menuent + cur;
int blur_rad_x = (int)((sin(time_msec / 1000.0f) * 0.5f + 0.5f) * 50.0f);
blur_horiz(blurbuf[1], blurbuf[0], BBW, BBH, blur_rad_x + 3, 0x140);
blur_vert(blurbuf[0], blurbuf[1], BBW, BBH, blur_rad_y / 4 + 3, 0x140);
- wait_vsync();
+ //wait_vsync();
- memcpy(fb_pixels, bgpix, fb_size);
tmp = fboffs;
fboffs -= 8 * fb_width + 32;
bboffs -= 8 * BBW + 32;
+
+ cleartop = 280 * fb_width;
+ memcpy(fb_pixels + cleartop, bgpix + cleartop, (fb_height - 280) * fb_width << 1);
+
blit(fb_pixels + fboffs, fb_width, blurbuf[0] + bboffs, ent->len + 64, ent->height + 16, BBW);
fboffs = tmp;
blit_key(fb_pixels + fboffs, fb_width, bgpix + fboffs, ent->len, ent->height, bgwidth, 0);
+ if(show_fps) {
+ blit(fb_pixels, fb_width, bgpix, 64, 16, bgwidth);
+ }
+
blit_frame(fb_pixels, 0);
}