Prevented case where no window was set when waiting for events.
authorRcmaniac25 <rcmaniac25@hotmail.com>
Fri, 24 Jan 2014 10:27:59 +0000 (10:27 +0000)
committerDiederick Niehorster <dcnieho@gmail.com>
Fri, 24 Jan 2014 10:27:59 +0000 (10:27 +0000)
git-svn-id: svn+ssh://svn.code.sf.net/p/freeglut/code/trunk/freeglut/freeglut@1656 7f0cb862-5218-0410-a997-914c9d46530a

src/blackberry/fg_main_blackberry.c
src/blackberry/fg_window_blackberry.c

index f7b8f66..e347703 100644 (file)
@@ -160,7 +160,7 @@ fg_time_t fgPlatformSystemTime ( void )
 void fgPlatformSleepForEvents( fg_time_t msec )
 {
     //XXX: Is this right? Is there a more direct way to access the context?
-    if(bps_get_event(&fgStructure.CurrentWindow->Window.pContext.event, (int)msec) != BPS_SUCCESS) {
+    if(fgStructure.CurrentWindow && bps_get_event(&fgStructure.CurrentWindow->Window.pContext.event, (int)msec) != BPS_SUCCESS) {
         LOGW("BPS couldn't get event");
     }
 }
index d435dfb..5201eb5 100644 (file)
@@ -106,7 +106,7 @@ void fgPlatformOpenWindow( SFG_Window* window, const char* title,
     }
 
     /* Request window events */
-    screen_request_events(window->Window.pContext.screenContext);
+    screen_request_events(window->Window.pContext.screenContext); //XXX When multiple screens are supported, this needs to be moved to wherever the screen context is actually created
 
     /* Save window and set state */
     window->Window.Handle = fgDisplay.pDisplay.single_native_window;