sprites 256c, shadow oam, sprite transforms, sinlut
[gbajam21] / src / data.s
1         .section .rodata
2
3         .globl tuncross_pixels
4         .globl tuncross_cmap
5         .globl tunmap
6         .globl spr_game_pixels
7         .globl spr_game_cmap
8         .globl sound_data
9
10         .align 1
11 tuncross_pixels:
12         .incbin "data/tuncross.raw"
13         .align 1
14 tuncross_cmap:
15         .incbin "data/tuncross.pal"
16
17         .align 2
18 tunmap: .incbin "data/tun.map"
19
20         .align 1
21 spr_game_pixels:
22         .incbin "data/spr_game.raw"
23         .align 1
24 spr_game_cmap:
25         .incbin "data/spr_game.pal"
26
27         .align 2
28 sound_data: .incbin "data/snd.bin"