wonky sweep
[gbajam21] / src / gamescr.c
1 #include <stdlib.h>
2 #include <string.h>
3 #include "gbaregs.h"
4 #include "game.h"
5 #include "dma.h"
6 #include "data.h"
7 #include "util.h"
8 #include "intr.h"
9 #include "input.h"
10 #include "sprite.h"
11 #include "debug.h"
12
13 static void draw_tunnel(void);
14 static void vblank(void);
15
16 static int nframes, backbuf;
17 static uint16_t *vram[] = { (uint16_t*)VRAM_LFB_FB0_ADDR, (uint16_t*)VRAM_LFB_FB1_ADDR };
18 static unsigned char *tex;
19 static uint16_t bnstate;
20
21 #define MAX_SPR         4
22 static uint16_t oam[4 * MAX_SPR];
23
24 static short x = 120, y = 80;
25 static unsigned char rot;
26
27 static int32_t bgmat[4];
28 static int32_t bgx, bgy;
29 static int32_t tunrot;
30
31 void gamescr(void)
32 {
33         int i;
34         uint16_t *cdst;
35         unsigned char *csrc;
36
37         REG_DISPCNT = 4 | DISPCNT_BG2 | DISPCNT_OBJ | DISPCNT_FB1;
38
39         vblperf_setcolor(0xff);
40
41         /* sprite setup */
42         spr_setup(16, 16, spr_game_pixels, spr_game_cmap);
43
44         wait_vblank();
45         spr_clear();
46         spr_oam_clear(oam, 0);
47         spr_oam_clear(oam, 1);
48         spr_oam_clear(oam, 2);
49         spr_oam_clear(oam, 3);
50
51         cdst = (uint16_t*)CRAM_BG_ADDR;
52         csrc = tuncross_cmap;
53         for(i=0; i<256; i++) {
54                 *cdst++ = CONV_RGB24_RGB15(csrc[0], csrc[1], csrc[2]);
55                 csrc += 3;
56         }
57
58         fillblock_16byte(vram[0], 0xffffffff, 240 * 160 / 16);
59         fillblock_16byte(vram[1], 0xffffffff, 240 * 160 / 16);
60
61         tex = iwram_sbrk(32 * 32);
62         memcpy(tex, tuncross_pixels, 32 * 32);
63
64         /*select_input(BN_DPAD);*/
65
66         mask(INTR_VBLANK);
67         screen_vblank = vblank;
68         unmask(INTR_VBLANK);
69
70         nframes = 0;
71         for(;;) {
72                 backbuf = ++nframes & 1;
73
74                 bnstate = ~REG_KEYINPUT;
75
76                 draw_tunnel();
77
78                 vblperf_end();
79                 wait_vblank();
80                 present(backbuf);
81                 vblperf_begin();
82         }
83 }
84
85 __attribute__((noinline, target("arm"), section(".iwram")))
86 static void draw_tunnel(void)
87 {
88         int i, j, tx, ty, angle, depth, zoffs, uoffs, flip;
89         int tunsweep;
90         uint16_t pptop, ppbot;
91         uint16_t *top, *bot;
92         uint32_t tun, *tunptr;
93
94         tunsweep = (SIN(nframes) >> 2) + 64;
95         if(tunsweep > 127) tunsweep = 127;
96
97         flip = tunsweep >= 64;
98
99         tunsweep = (tunsweep & 0x3f);
100         if(tunsweep >= 32) tunsweep = 63 - tunsweep;
101
102         zoffs = nframes;
103
104         uoffs = tunrot >> 1;
105
106         top = vram[backbuf];
107         bot = vram[backbuf] + 159 * 240 / 2;
108         tunptr = tunmap + tunsweep * 9600;
109         if(flip) tunptr += 240/2;
110         for(i=0; i<80; i++) {
111                 for(j=0; j<240/2; j++) {
112                         if(flip) {
113                                 tun = *--tunptr;
114                                 tun = (tun >> 16) | (tun << 16);
115                         } else {
116                                 tun = *tunptr++;
117                         }
118
119                         angle = tun & 0xff;
120                         depth = (tun >> 8) & 0xff;
121                         tx = ((angle >> 1) - uoffs) & 0x1f;
122                         ty = ((depth >> 1) + zoffs) & 0x1f;
123                         pptop = tex[(ty << 5) + tx];
124                         tx = ~((angle >> 1) + uoffs) & 0x1f;
125                         ppbot = tex[(ty << 5) + tx];
126
127                         angle = (tun >> 16) & 0xff;
128                         depth = (tun >> 24) & 0xff;
129                         tx = ((angle >> 1) - uoffs) & 0x1f;
130                         ty = ((depth >> 1) + zoffs) & 0x1f;
131                         pptop |= (uint16_t)tex[(ty << 5) + tx] << 8;
132                         tx = ~((angle >> 1) + uoffs) & 0x1f;
133                         ppbot |= (uint16_t)tex[(ty << 5) + tx] << 8;
134
135                         *top++ = pptop;
136                         *bot++ = ppbot;
137                 }
138                 bot -= 240;
139
140                 if(flip) tunptr += 240;
141         }
142 }
143
144 __attribute__((noinline, target("arm"), section(".iwram")))
145 static void vblank(void)
146 {
147         uint16_t bnstate;
148         int16_t mat[4];
149         static short gate_speed;
150
151         bnstate = ~REG_KEYINPUT;
152         if(bnstate & BN_DPAD) {
153                 if(gate_speed < 5) {
154                         gate_speed++;
155                 }
156
157                 if(bnstate & BN_LEFT) x -= gate_speed;
158                 if(bnstate & BN_RIGHT) x += gate_speed;
159                 if(bnstate & BN_UP) y -= gate_speed;
160                 if(bnstate & BN_DOWN) y += gate_speed;
161
162                 if(x < 0) x = 0;
163                 if(x > 239) x = 239;
164                 if(y < 0) y = 0;
165                 if(y > 159) y = 159;
166         } else {
167                 gate_speed = 0;
168         }
169
170         if(bnstate & BN_A) rot -= 2;
171         if(bnstate & BN_B) rot += 2;
172
173
174         spr_oam(oam, 0, 512 + 256, x - 64, y - 64, SPR_256COL | SPR_SZ64 | SPR_DBLSZ |
175                         SPR_ROTSCL | SPR_ROTSCL_SEL(0));
176
177         mat[0] = COS(rot);
178         mat[1] = -SIN(rot);
179         mat[2] = SIN(rot);
180         mat[3] = COS(rot);
181         spr_transform(oam, 0, mat);
182
183
184         dma_copy16(3, (void*)OAM_ADDR, oam, sizeof oam / 2, 0);
185 }