add bright version of the game sprites
[gbajam22] / src / data.s
1         .section .rodata
2
3         .globl color_pixels
4         .globl color_cmap
5         .globl color_gba_cmap
6         .globl height_pixels
7         .globl spr_game_pixels
8         .globl spr_game_cmap
9         .globl spr_game_gba_cmap
10         .globl menuscr_pixels
11         .globl menuscr_cmap
12         .globl menuscr_gba_cmap
13         .globl spr_menu_pixels
14         .globl spr_menu_cmap
15         .globl spr_logo_pixels
16         .globl spr_logo_cmap
17
18         .align 1
19 color_pixels:
20         .incbin "data/color.raw"
21
22         .align 1
23 color_cmap:
24         .incbin "data/color.pal"
25
26         .align 1
27 color_gba_cmap:
28         .incbin "data/color.gpal"
29
30         .align 1
31 height_pixels:
32         .incbin "data/height.raw"
33
34         .align 1
35 spr_game_pixels:
36         .incbin "data/spr_game.raw"
37
38         .align 1
39 spr_game_cmap:
40         .incbin "data/spr_game.pal"
41
42         .align 1
43 spr_game_gba_cmap:
44         .incbin "data/spr_game.gpal"
45
46         .align 1
47 menuscr_pixels:
48         .incbin "data/menuscr.raw"
49
50         .align 1
51 menuscr_cmap:
52         .incbin "data/menuscr.pal"
53
54         .align 1
55 menuscr_gba_cmap:
56         .incbin "data/menuscr.gpal"
57
58         .align 1
59 spr_menu_pixels:
60         .incbin "data/spr_menu.raw"
61
62         .align 1
63 spr_menu_cmap:
64         .incbin "data/spr_menu.pal"
65
66         .align 1
67 spr_logo_pixels:
68         .incbin "data/spr_logo.raw"
69
70         .align 1
71 spr_logo_cmap:
72         .incbin "data/spr_logo.pal"