back to 3vbl after sprites shot it up to 5-6
[gbajam22] / src / gamescr.c
index df11abc..2703795 100644 (file)
@@ -46,7 +46,6 @@ static int nframes, backbuf;
 static uint16_t *vram[] = { gba_vram_lfb0, gba_vram_lfb1 };
 
 static int32_t pos[2], angle, horizon = 80;
-static struct voxscape *vox;
 
 #define COLOR_HORIZON  192
 #define COLOR_ZENITH   255
@@ -56,7 +55,7 @@ static uint16_t oam[4 * MAX_SPR];
 static int dynspr_base, dynspr_count;
 
 
-#define MAX_ENEMIES    (256 - CMAP_SPAWN0)
+#define MAX_ENEMIES            (255 - CMAP_SPAWN0)
 struct enemy enemies[MAX_ENEMIES];
 int num_enemies, total_enemies;
 static int energy;
@@ -91,11 +90,9 @@ static int gamescr_start(void)
 
        pos[0] = pos[1] = VOX_SZ << 15;
 
-       if(!(vox = vox_create(VOX_SZ, VOX_SZ, height_pixels, color_pixels))) {
-               panic(get_pc(), "vox_create");
-       }
-       vox_proj(vox, FOV, NEAR, FAR);
-       vox_view(vox, pos[0], pos[1], -40, angle);
+       vox_init(VOX_SZ, VOX_SZ, height_pixels, color_pixels);
+       vox_proj(FOV, NEAR, FAR);
+       vox_view(pos[0], pos[1], -40, angle);
 
        /* setup color image palette */
        for(i=0; i<256; i++) {
@@ -104,13 +101,6 @@ static int gamescr_start(void)
                int b = color_cmap[i * 3 + 2];
                gba_bgpal[i] = (((uint16_t)b << 7) & 0x7c00) | (((uint16_t)g << 2) & 0x3e0) | (((uint16_t)r >> 3) & 0x1f);
        }
-       /*
-       intr_disable();
-       interrupt(INTR_HBLANK, hblank);
-       REG_DISPSTAT |= DISPSTAT_IEN_HBLANK;
-       unmask(INTR_HBLANK);
-       intr_enable();
-       */
 
        spr_setup(16, 16, spr_game_pixels, spr_game_cmap);
        wait_vblank();
@@ -139,16 +129,18 @@ static int gamescr_start(void)
        cptr = color_pixels;
        for(i=0; i<VOX_SZ; i++) {
                for(j=0; j<VOX_SZ; j++) {
-                       if(*cptr == 0) {
+                       if(*cptr == 255) {
                                /* player spawn point */
                                pos[0] = j << 16;
                                pos[1] = i << 16;
 
-                       } else if(*cptr >= CMAP_SPAWN0) {
+                       } else if(*cptr >= CMAP_SPAWN0 && *cptr != 255) {
                                /* enemy spawn point */
-                               enemy = enemies + *cptr - CMAP_SPAWN0;
+                               int idx = *cptr - CMAP_SPAWN0;
+                               enemy = enemies + idx;
                                if(enemy->anm) {
-                                       panic(get_pc(), "double spawn at %d,%d", j, i);
+                                       panic(get_pc(), "double spawn %d at %d,%d (prev: %d,%d)", idx,
+                                                       j, i, enemy->vobj.x, enemy->vobj.y);
                                }
                                enemy->vobj.x = j;
                                enemy->vobj.y = i;
@@ -156,20 +148,23 @@ static int gamescr_start(void)
                                enemy->anm = 0xff;
                                enemy->hp = 2;
                                enemy->last_fire = 0;
-                               total_enemies++;
+                               if(++total_enemies >= MAX_ENEMIES) {
+                                       goto endspawn;
+                               }
                        }
                        cptr++;
                }
        }
+endspawn:
        /* check continuity */
        for(i=0; i<total_enemies; i++) {
-               if(enemy->anm <= 0) {
+               if(enemies[i].anm <= 0) {
                        panic(get_pc(), "discontinuous enemy list");
                }
                enemies[i].anm = rand() & 7;
        }
 
-       vox_objects(vox, (struct vox_object*)enemies, total_enemies, sizeof *enemies);
+       vox_objects((struct vox_object*)enemies, total_enemies, sizeof *enemies);
 
        nframes = 0;
        return 0;
@@ -184,7 +179,7 @@ static void gamescr_frame(void)
        backbuf = ++nframes & 1;
        framebuf = vram[backbuf];
 
-       vox_framebuf(vox, 240, 160, framebuf, horizon);
+       vox_framebuf(240, 160, framebuf, horizon);
 
        update();
        draw();
@@ -267,7 +262,7 @@ static void update(void)
                        pos[1] -= right[1];
                }
 
-               vox_view(vox, pos[0], pos[1], -40, angle);
+               vox_view(pos[0], pos[1], -40, angle);
        }
 
        snum = 0;
@@ -302,6 +297,7 @@ static void update(void)
                                sid = SPRID_ENEMY0 + ((anm & 7) << 2);
                                flags |= SPR_VRECT;
                        } else {
+                               anm = 0;
                                sid = SPRID_HUSK;
                        }
 
@@ -339,9 +335,9 @@ static void draw(void)
        //dma_fill16(3, framebuf, 0, 240 * 160 / 2);
        fillblock_16byte(framebuf, 0, 240 * 160 / 16);
 
-       vox_render(vox);
-       //vox_sky_grad(vox, COLOR_HORIZON, COLOR_ZENITH);
-       //vox_sky_solid(vox, COLOR_ZENITH);
+       vox_render();
+       //vox_sky_grad(COLOR_HORIZON, COLOR_ZENITH);
+       //vox_sky_solid(COLOR_ZENITH);
 }
 
 static inline void xform_pixel(int *xp, int *yp)