/* hardcoded dimensions for the GBA */
#define FBWIDTH 240
#define FBHEIGHT 160
+#define FBPITCH 240
/* map size */
-#define XSZ 256
-#define YSZ 256
-#define XSHIFT 8
-#define XMASK 0xff
-#define YMASK 0xff
-#define HSCALE 20
+#define XSZ 512
+#define YSZ 512
+#define XSHIFT 9
+#define XMASK 0x1ff
+#define YMASK 0x1ff
+#define HSCALE 40
#define NO_LERP
* for each column step along this line and compute height for each pixel
* fill the visible (top) part of each column
*/
-
+ARM_IWRAM
void vox_render(struct voxscape *vox)
{
int i;
vox_begin(vox);
for(i=0; i<vox->nslices; i++) {
+ /*if(i >= 10 && (i & 1) == 0) {
+ continue;
+ }*/
vox_render_slice(vox, i);
}
}
+ARM_IWRAM
void vox_begin(struct voxscape *vox)
{
int i;
- memset(vox->fb, 0, FBWIDTH * FBHEIGHT);
memset(vox->coltop, 0, FBWIDTH * sizeof *vox->coltop);
if(!(vox->valid & SLICELEN)) {
z = vox->znear + n;
len = vox->slicelen[n] >> 8;
- xstep = (((COS(vox->angle) >> 4) * len) >> 4) / FBWIDTH;
- ystep = (((SIN(vox->angle) >> 4) * len) >> 4) / FBWIDTH;
-
- x = vox->x - SIN(vox->angle) * z - xstep * (FBWIDTH / 2);
- y = vox->y + COS(vox->angle) * z - ystep * (FBWIDTH / 2);
-
- for(i=1; i<FBWIDTH / 2; i++) {
- col = i * 2;
- offs = (((y >> 16) & YMASK) << XSHIFT) + ((x >> 16) & XMASK);
- if(offs == last_offs) {
- hval = last_hval;
- color = last_col;
- } else {
- hval = vox->height[offs] - vox->vheight;
- hval = hval * HSCALE / (vox->znear + n) + vox->horizon;
- if(hval > FBHEIGHT) hval = FBHEIGHT;
- color = vox->color[offs];
- last_offs = offs;
- last_hval = hval;
- last_col = color;
- }
- if(hval > vox->coltop[col]) {
- colstart = FBHEIGHT - hval;
- colheight = hval - vox->coltop[col];
- fbptr = vox->fb + colstart * (FBWIDTH / 2) + i;
+ xstep = (((COS(vox->angle) >> 4) * len) >> 4) / (FBWIDTH / 2);
+ ystep = (((SIN(vox->angle) >> 4) * len) >> 4) / (FBWIDTH / 2);
- for(j=0; j<colheight; j++) {
- *fbptr |= color;
- fbptr += FBWIDTH / 2;
- }
- vox->coltop[col] = hval;
- }
- x += xstep;
- y += ystep;
+ x = vox->x - SIN(vox->angle) * z - xstep * (FBWIDTH / 4);
+ y = vox->y + COS(vox->angle) * z - ystep * (FBWIDTH / 4);
- col++;
+ for(i=0; i<FBWIDTH/2; i++) {
+ col = i << 1;
offs = (((y >> 16) & YMASK) << XSHIFT) + ((x >> 16) & XMASK);
if(offs == last_offs) {
hval = last_hval;
if(hval > vox->coltop[col]) {
colstart = FBHEIGHT - hval;
colheight = hval - vox->coltop[col];
- fbptr = vox->fb + colstart * (FBWIDTH / 2) + i;
+ fbptr = vox->fb + colstart * (FBPITCH / 2) + i;
for(j=0; j<colheight; j++) {
- *fbptr |= ((uint16_t)color << 8);
- fbptr += FBWIDTH / 2;
+ *fbptr = color | ((uint16_t)color << 8);
+ fbptr += FBPITCH / 2;
}
vox->coltop[col] = hval;
}
ARM_IWRAM
void vox_sky_solid(struct voxscape *vox, uint8_t color)
{
- int i, j, colh0, colh1, colhboth;
+ int i, j, colheight;
uint16_t *fbptr;
- for(i=1; i<FBWIDTH / 2; i++) {
+ for(i=0; i<FBWIDTH / 2; i++) {
fbptr = vox->fb + i;
- colh0 = FBHEIGHT - vox->coltop[i << 1];
- colh1 = FBHEIGHT - vox->coltop[(i << 1) + 1];
- colhboth = colh0 < colh1 ? colh0 : colh1;
+ colheight = FBHEIGHT - vox->coltop[i << 1];
- for(j=0; j<colhboth; j++) {
+ for(j=0; j<colheight; j++) {
*fbptr = color | ((uint16_t)color << 8);
- fbptr += FBWIDTH / 2;
- }
-
- if(colh0 > colh1) {
- for(j=colhboth; j<colh0; j++) {
- *fbptr |= color;
- fbptr += FBWIDTH / 2;
- }
- } else {
- for(j=colhboth; j<colh1; j++) {
- *fbptr |= (uint16_t)color << 8;
- fbptr += FBWIDTH / 2;
- }
+ fbptr += FBPITCH / 2;
}
}
}
+ARM_IWRAM
void vox_sky_grad(struct voxscape *vox, uint8_t chor, uint8_t ctop)
{
- int i, j, colh0, colh1, colhboth, t;
+ int i, j, colheight, t;
int d = FBHEIGHT - vox->horizon;
uint8_t grad[FBHEIGHT];
uint16_t *fbptr;
grad[i] = chor;
}
- for(i=1; i<FBWIDTH / 2; i++) {
+ for(i=0; i<FBWIDTH / 2; i++) {
fbptr = vox->fb + i;
- colh0 = FBHEIGHT - vox->coltop[i << 1];
- colh1 = FBHEIGHT - vox->coltop[(i << 1) + 1];
- colhboth = colh0 < colh1 ? colh0 : colh1;
+ colheight = FBHEIGHT - vox->coltop[i << 1];
- for(j=0; j<colhboth; j++) {
+ for(j=0; j<colheight; j++) {
*fbptr = grad[j] | ((uint16_t)grad[j] << 8);
- fbptr += FBWIDTH / 2;
- }
-
- if(colh0 > colh1) {
- for(j=colhboth; j<colh0; j++) {
- *fbptr |= grad[j];
- fbptr += FBWIDTH / 2;
- }
- } else {
- for(j=colhboth; j<colh1; j++) {
- *fbptr |= (uint16_t)grad[j] << 8;
- fbptr += FBWIDTH / 2;
- }
+ fbptr += FBPITCH / 2;
}
}
}