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Vector4 inline definitions, and rearrangement into multiple inl files
[gph-math]
/
src
/
vector2.inl
1
inline void Vector2::normalize()
2
{
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float len = (float)sqrt(x * x + y * y);
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if(len != 0.0f) {
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x /= len;
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y /= len;
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}
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}
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inline float &Vector2::operator[] (int idx)
11
{
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return idx == 0 ? x : y;
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}
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inline const float &Vector2::operator[] (int idx) const
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{
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return idx == 0 ? x : y;
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}