mouse speed
[laserbrain_demo] / sdr / test.v.glsl
1 varying vec3 vdir, ldir[3], normal;
2
3 void main()
4 {
5         gl_Position = ftransform();
6         vec3 vpos = (gl_ModelViewMatrix * gl_Vertex).xyz;
7         normal = gl_NormalMatrix * gl_Normal;
8         vdir = -vpos;
9         ldir[0] = gl_LightSource[0].position.xyz - vpos;
10         ldir[1] = gl_LightSource[1].position.xyz - vpos;
11         ldir[2] = gl_LightSource[2].position.xyz - vpos;
12
13         gl_TexCoord[0] = gl_MultiTexCoord0;
14         gl_TexCoord[1] = gl_MultiTexCoord1;
15 }