6 #include <gmath/gmath.h>
8 /* when head-tracking is available, head_tilt is ignored, and the
9 * body_rot (controlled by mouse/gamepad) is independent of head_rot.
11 * without head-tracking, head_rot is derived from body_rot and head_tilt
17 Quat head_rot; // used when head-tracking
18 float head_alt; // used for mouselook