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assimp
[laserbrain_demo]
/
src
/
material.h
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#ifndef MATERIAL_H_
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#define MATERIAL_H_
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#include <gmath/gmath.h>
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class Material {
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public:
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Vec3 diffuse, specular;
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float shininess;
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float alpha;
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Material();
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void setup() const;
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};
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#endif // MATERIAL_H_