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HEAD
new render target class while working on the exhibit UI
[laserbrain_demo]
/
src
/
objmesh.h
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#ifndef OBJMESH_H_
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#define OBJMESH_H_
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#include "object.h"
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#include "mesh.h"
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class ObjMesh : public Object {
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public:
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Mesh *mesh;
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ObjMesh();
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ObjType get_type() const;
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void draw() const;
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const AABox &get_aabox() const;
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};
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#endif // OBJMESH_H_