#define FAR_CLIP 10000.0
static void draw_scene();
+static void toggle_flight();
long time_msec;
int win_width, win_height;
static float user_eye_height = 165;
static float walk_speed = 300.0f;
-static float mouse_speed = 1.0f;
+static float mouse_speed = 0.5f;
static bool show_walk_mesh, noclip = false;
static bool have_headtracking, should_swap;
static int prev_mx, prev_my;
static bool bnstate[8];
static bool keystate[256];
+static bool gpad_bnstate[64];
+static Vec2 joy_move, joy_look;
+static float joy_deadzone = 0.01;
static Mat4 view_matrix, mouse_view_matrix, proj_matrix;
static TextureSet texman;
glClearColor(0.2, 0.2, 0.2, 1.0);
scn = new Scene(&texman);
- if(!load_scene(scn, "data/museum.scene")) {
+ if(!load_scene(scn, opt.scenefile ? opt.scenefile : "data/museum.scene")) {
return false;
}
float speed = walk_speed * dt;
Vec3 dir;
+ // joystick
+ float jdeadsq = joy_deadzone * joy_deadzone;
+ float jmove_lensq = length_sq(joy_move);
+ float jlook_lensq = length_sq(joy_look);
+
+ if(jmove_lensq > jdeadsq) {
+ float len = sqrt(jmove_lensq);
+ jmove_lensq -= jdeadsq;
+
+ float mag = len * len;
+ dir.x += mag * joy_move.x / len * 2.0 * speed;
+ dir.z += mag * joy_move.y / len * 2.0 * speed;
+ }
+ if(jlook_lensq > jdeadsq) {
+ float len = sqrt(jlook_lensq);
+ jlook_lensq -= jdeadsq;
+
+ float mag = len * len;
+ cam_theta += mag * joy_look.x / len * 200.0 * dt;
+ cam_phi += mag * joy_look.y / len * 100.0 * dt;
+ if(cam_phi < -90.0f) cam_phi = -90.0f;
+ if(cam_phi > 90.0f) cam_phi = 90.0f;
+ }
+
+ // keyboard move
if(keystate[(int)'w']) {
dir.z -= speed;
}
if(keystate[(int)'a']) {
dir.x -= speed;
}
- if(keystate[(int)'q']) {
+ if(keystate[(int)'q'] || gpad_bnstate[GPAD_UP]) {
cam_pos.y += speed;
}
- if(keystate[(int)'z']) {
+ if(keystate[(int)'z'] || gpad_bnstate[GPAD_DOWN]) {
cam_pos.y -= speed;
}
case '\n':
case '\r':
+ printf("%d\n", key);
if(mod & MOD_ALT) {
app_toggle_fullscreen();
}
break;
case 'f':
- {
- static float prev_walk_speed = -1.0;
- if(prev_walk_speed < 0.0) {
- noclip = true;
- prev_walk_speed = walk_speed;
- walk_speed = 1000.0;
- show_message("fly mode\n");
- } else {
- noclip = false;
- walk_speed = prev_walk_speed;
- prev_walk_speed = -1.0;
- show_message("walk mode\n");
- }
- }
+ toggle_flight();
break;
case 'p':
bnstate[bn] = pressed;
}
-static inline void mouse_look(int dx, int dy)
+static inline void mouse_look(float dx, float dy)
{
float scrsz = (float)win_height;
cam_theta += dx * 512.0 / scrsz;
if(cam_phi > 90) cam_phi = 90;
}
-static void mouse_zoom(int dx, int dy)
+static void mouse_zoom(float dx, float dy)
{
cam_dist += dy * 0.1;
if(cam_dist < 0.0) cam_dist = 0.0;
mouse_look(dx * mouse_speed, dy * mouse_speed);
}
}
+
+void app_gamepad_axis(int axis, float val)
+{
+ switch(axis) {
+ case 0:
+ joy_move.x = val;
+ break;
+ case 1:
+ joy_move.y = val;
+ break;
+
+ case 2:
+ joy_look.x = val;
+ break;
+ case 3:
+ joy_look.y = val;
+ break;
+ }
+}
+
+void app_gamepad_button(int bn, bool pressed)
+{
+ gpad_bnstate[bn] = pressed;
+
+ if(pressed) {
+ switch(bn) {
+ case GPAD_LSTICK:
+ toggle_flight();
+ break;
+
+ default:
+ break;
+ }
+ }
+}
+
+static void toggle_flight()
+{
+ static float prev_walk_speed = -1.0;
+ if(prev_walk_speed < 0.0) {
+ noclip = true;
+ prev_walk_speed = walk_speed;
+ walk_speed = 1000.0;
+ show_message("fly mode\n");
+ } else {
+ noclip = false;
+ walk_speed = prev_walk_speed;
+ prev_walk_speed = -1.0;
+ show_message("walk mode\n");
+ }
+}