blob texture was upside-down
[laserbrain_demo] / src / app.cc
index e135ddf..ef8db06 100644 (file)
@@ -119,8 +119,8 @@ bool app_init(int argc, char **argv)
        blobs = new BlobExhibit;
        blobs->node = new SceneNode;
        blobs->init();
-       blobs->node->set_position(Vec3(-250, 150, 250));
-       blobs->node->set_scaling(Vec3(20, 20, 20));
+       blobs->node->set_position(Vec3(-680, 160, -100));
+       blobs->node->set_scaling(Vec3(28, 28, 28));
        blobs->node->update(0);
 
        if(!(sdr_ltmap_notex = create_program_load("sdr/lightmap.v.glsl", "sdr/lightmap-notex.p.glsl"))) {
@@ -584,10 +584,10 @@ static void calc_framerate()
                nframes = 1;
                prev_upd = time_msec;
 
-               if(++ncalc >= 5) {
+               /*if(++ncalc >= 5) {
                        printf("fps: %f\n", framerate);
                        ncalc = 0;
-               }
+               }*/
        } else {
                ++nframes;
        }