#ifndef APP_H_
#define APP_H_
+#include "texture.h"
+#include "scene.h"
+
extern long time_msec;
extern int win_width, win_height;
extern float win_aspect;
extern bool opt_gear_wireframe;
extern bool fb_srgb;
+extern TextureSet texman;
+extern SceneSet sceneman;
+
extern unsigned int sdr_ltmap, sdr_ltmap_notex;
enum {