assimp
[laserbrain_demo] / src / main.cc
index 4ef90c0..b170095 100644 (file)
 #include "sdr.h"
 #include "shadow.h"
 #include "texture.h"
-#include "machine.h"
+#include "mesh.h"
 #include "meshgen.h"
-#include "mparser.h"
 
 static bool init();
 static void cleanup();
 static void display();
 static void idle();
 static void draw_scene();
-static void draw_gears();
 static void reshape(int x, int y);
 static void keyb(unsigned char key, int x, int y);
 static void mouse(int bn, int st, int x, int y);
 static void motion(int x, int y);
 static void passive_motion(int x, int y);
-static Gear *pick_gear(int x, int y);
 
 static int win_width, win_height;
 
@@ -38,18 +35,8 @@ static bool bnstate[8];
 static Mat4 view_matrix;
 
 static unsigned int start_time, prev_msec;
-static Machine *machine;
-static Gear *hover_gear, *sel_gear;
-static HitPoint pick_hit;
-static Vec3 sel_hit_pos;
-
-static unsigned int sdr_shadow_notex;
-static int dbg_show_shadowmap;
 
 static TextureSet texman;
-static Texture *envmap;
-static Mesh *skydome;
-static unsigned int sdr_skydome;
 
 
 int main(int argc, char **argv)
@@ -88,34 +75,9 @@ static bool init()
 
        Mesh::use_custom_sdr_attr = false;
 
-       machine = new Machine;
-       if(!parse_machine(machine, "data/test.machine")) {
-               fprintf(stderr, "failed to parse machine\n");
-               return false;
-       }
-
-       // shadows
-       init_shadow(2048);
-
-       if(!(sdr_shadow_notex = create_program_load("sdr/shadow.v.glsl", "sdr/shadow-notex.p.glsl"))) {
-               return false;
-       }
-       set_uniform_int(sdr_shadow_notex, "shadowmap", 1);
-       set_uniform_int(sdr_shadow_notex, "envmap", 2);
-
        float ambient[] = {0.1, 0.1, 0.1, 0.0};
        glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient);
 
-       // env
-       envmap = texman.get_texture("data/stpeters_cross.jpg", TEX_CUBE);
-
-       skydome = new Mesh;
-       gen_sphere(skydome, 1.0, 16, 8);
-       skydome->flip_faces();
-
-       if(!(sdr_skydome = create_program_load("sdr/skydome.v.glsl", "sdr/skydome.p.glsl"))) {
-               return false;
-       }
        glUseProgram(0);
 
        start_time = glutGet(GLUT_ELAPSED_TIME);
@@ -125,19 +87,11 @@ static bool init()
 static void cleanup()
 {
        texman.clear();
-       delete machine;
 }
 
 static void update(float dt)
 {
        texman.update();
-
-       machine->update(dt);
-
-       if(sel_gear) {
-       }
-
-       hover_gear = pick_gear(prev_mx, prev_my);
 }
 
 static void set_light(int idx, const Vec3 &pos, const Vec3 &color)
@@ -175,72 +129,7 @@ static void display()
 
        update(dt);
 
-       // shadowmap pass
-       begin_shadow_pass(lpos[0], Vec3(0, 0, 0), 0.2, 100, 150);
        draw_scene();
-       end_shadow_pass();
-
-       // regular pass
-       const Mat4 &shadow_matrix = get_shadow_matrix();
-       Mat4 env_matrix = transpose(view_matrix.upper3x3());
-       set_uniform_matrix4(sdr_shadow_notex, "envmap_matrix", env_matrix[0]);
-
-       glActiveTexture(GL_TEXTURE1);
-       glBindTexture(GL_TEXTURE_2D, get_shadow_tex());
-       glMatrixMode(GL_TEXTURE);
-       glLoadMatrixf(shadow_matrix[0]);
-
-       glActiveTexture(GL_TEXTURE2);
-       glBindTexture(GL_TEXTURE_CUBE_MAP, envmap->get_id());
-
-       glActiveTexture(GL_TEXTURE0);
-       glMatrixMode(GL_MODELVIEW);
-
-       draw_scene();
-
-       glMatrixMode(GL_TEXTURE);
-       glLoadIdentity();
-       glMatrixMode(GL_MODELVIEW);
-
-
-       if(dbg_show_shadowmap) {
-               glMatrixMode(GL_PROJECTION);
-               glPushMatrix();
-               glLoadIdentity();
-               glMatrixMode(GL_MODELVIEW);
-               glPushMatrix();
-               glLoadIdentity();
-               glMatrixMode(GL_TEXTURE);
-               glLoadIdentity();
-
-               glPushAttrib(GL_ENABLE_BIT);
-               glUseProgram(0);
-               glBindTexture(GL_TEXTURE_2D, get_shadow_tex());
-               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE);
-               glEnable(GL_TEXTURE_2D);
-               glDisable(GL_DEPTH_TEST);
-               glDisable(GL_LIGHTING);
-               glDisable(GL_BLEND);
-
-               glBegin(GL_QUADS);
-               glColor4f(1, 1, 1, 1);
-               glTexCoord2f(0, 0); glVertex2f(-0.95, -0.95);
-               glTexCoord2f(1, 0); glVertex2f(-0.5, -0.95);
-               glTexCoord2f(1, 1); glVertex2f(-0.5, -0.5);
-               glTexCoord2f(0, 1); glVertex2f(-0.95, -0.5);
-               glEnd();
-
-               glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE);
-               glBindTexture(GL_TEXTURE_2D, 0);
-
-               glPopAttrib();
-
-               glMatrixMode(GL_PROJECTION);
-               glPopMatrix();
-               glMatrixMode(GL_MODELVIEW);
-               glPopMatrix();
-       }
-
 
        glutSwapBuffers();
        assert(glGetError() == GL_NO_ERROR);
@@ -253,59 +142,13 @@ static void idle()
 
 static void draw_scene()
 {
-       // draw skydome
-       glDepthMask(0);
-
-       Mat4 rot_view = view_matrix.upper3x3();
-       glMatrixMode(GL_MODELVIEW);
-       glPushMatrix();
-       glLoadMatrixf(rot_view[0]);
-
-       bind_texture(envmap, 0);
-
-       glUseProgram(sdr_skydome);
-       skydome->draw();
-       glUseProgram(0);
-
-       bind_texture(0, 0);
-
-       glPopMatrix();
-       glDepthMask(1);
-
-       // draw mechanism
-       draw_gears();
-}
-
-static void draw_gears()
-{
-       /* world scale is in meters, gears are in millimeters, scale by 1/1000 */
-       glPushMatrix();
-       glScalef(0.001, 0.001, 0.001);
-
-       if(!shadow_pass && (sel_gear || hover_gear)) {
-               glPushAttrib(GL_ENABLE_BIT | GL_LINE_BIT | GL_POLYGON_BIT);
-
-               glDisable(GL_LIGHTING);
-               glFrontFace(GL_CW);
-               glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
-               glLineWidth(3.0);
-
-               if(sel_gear) {
-                       glColor3f(0.2, 1.0, 0.3);
-                       sel_gear->draw();
-               } else {
-                       glColor3f(1.0, 0.75, 0.2);
-                       hover_gear->draw();
-               }
-
-               glPopAttrib();
-       }
-
-       glUseProgram(shadow_pass ? 0 : sdr_shadow_notex);
-       machine->draw();
-       glUseProgram(0);
-
-       glPopMatrix();
+       glBegin(GL_QUADS);
+       glNormal3f(0, 1, 0);
+       glVertex3f(-30, -10, 30);
+       glVertex3f(30, -10, 30);
+       glVertex3f(30, -10, -30);
+       glVertex3f(-30, -10, -30);
+       glEnd();
 }
 
 static void reshape(int x, int y)
@@ -325,16 +168,6 @@ static void keyb(unsigned char key, int x, int y)
        switch(key) {
        case 27:
                exit(0);
-
-       case 'w':
-               opt_gear_wireframe = !opt_gear_wireframe;
-               glutPostRedisplay();
-               break;
-
-       case 's':
-               dbg_show_shadowmap = !dbg_show_shadowmap;
-               glutPostRedisplay();
-               break;
        }
 }
 
@@ -346,23 +179,6 @@ static void mouse(int bn, int st, int x, int y)
        prev_mx = x;
        prev_my = y;
        bnstate[bidx] = down;
-
-       if(bidx == 0) {
-               if(down) {
-                       sel_gear = pick_gear(x, y);
-                       sel_hit_pos = pick_hit.pos;
-               } else {
-                       sel_gear = 0;
-               }
-       }
-
-       if(bidx == 3 || bidx == 4) {    /* wheel */
-               if(hover_gear) {
-                       float dz = bidx == 4 ? 1 : -1;
-                       hover_gear->set_position(hover_gear->get_position() + hover_gear->get_axis() * dz);
-                       machine->invalidate_meshing();
-               }
-       }
 }
 
 static void motion(int x, int y)
@@ -374,28 +190,18 @@ static void motion(int x, int y)
 
        if(!dx && !dy) return;
 
-       if(sel_gear) {
-               float speed = 0.5;
-               Vec3 offs = Vec3(dx * speed, -dy * speed, 0.0);
-               offs = sel_gear->get_dir_matrix() * offs;
-
-               sel_gear->set_position(sel_gear->get_position() + offs);
-               machine->invalidate_meshing();
-
-       } else {
-               if(bnstate[0]) {
-                       cam_theta += dx * 0.5;
-                       cam_phi += dy * 0.5;
-
-                       if(cam_phi < -90) cam_phi = -90;
-                       if(cam_phi > 90) cam_phi = 90;
-                       glutPostRedisplay();
-               }
-               if(bnstate[2]) {
-                       cam_dist += dy * 0.01;
-                       if(cam_dist < 0.0) cam_dist = 0.0;
-                       glutPostRedisplay();
-               }
+       if(bnstate[0]) {
+               cam_theta += dx * 0.5;
+               cam_phi += dy * 0.5;
+
+               if(cam_phi < -90) cam_phi = -90;
+               if(cam_phi > 90) cam_phi = 90;
+               glutPostRedisplay();
+       }
+       if(bnstate[2]) {
+               cam_dist += dy * 0.01;
+               if(cam_dist < 0.0) cam_dist = 0.0;
+               glutPostRedisplay();
        }
 }
 
@@ -404,25 +210,3 @@ static void passive_motion(int x, int y)
        prev_mx = x;
        prev_my = y;
 }
-
-static Gear *pick_gear(int x, int y)
-{
-       double pt[3];
-       double viewmat[16], projmat[16];
-       int vp[4];
-       Ray ray;
-
-       y = win_height - y;
-
-       glGetDoublev(GL_MODELVIEW_MATRIX, viewmat);
-       glGetDoublev(GL_PROJECTION_MATRIX, projmat);
-       glGetIntegerv(GL_VIEWPORT, vp);
-
-       gluUnProject(x, y, 0, viewmat, projmat, vp, pt, pt + 1, pt + 2);
-       ray.origin = Vec3(pt[0], pt[1], pt[2]) * 1000.0f;
-
-       gluUnProject(x, y, 1, viewmat, projmat, vp, pt, pt + 1, pt + 2);
-       ray.dir = Vec3(pt[0], pt[1], pt[2]) * 1000.0f - ray.origin;
-
-       return machine->intersect_gear(ray, &pick_hit);
-}