material editing in scene metafile
[laserbrain_demo] / src / metascene.cc
index cf4d788..b92e31f 100644 (file)
@@ -1,3 +1,4 @@
+#include <regex>
 #include "metascene.h"
 #include "scene.h"
 #include "datamap.h"
@@ -12,6 +13,7 @@
 
 static bool proc_node(Scene *scn, struct ts_node *node);
 static bool proc_scenefile(Scene *scn, struct ts_node *node);
+static bool proc_mtledit(Scene *scn, struct ts_node *node);
 static struct ts_attr *attr_inscope(struct ts_node *node, const char *name);
 
 static void print_scene_graph(SceneNode *n, int level);
@@ -83,14 +85,14 @@ static bool proc_scenefile(Scene *scn, struct ts_node *node)
                        fname = namebuf;
                }
 
-               if(!(scn->load(fname, SCNLOAD_FLIPTEX))) {
+               Scene *newscn = new Scene(scn->texset);
+               if(!(newscn->load(fname, SCNLOAD_FLIPTEX))) {   // TODO unhardcode FLIPTEX
                        return false;
                }
 
                // extract the walk mesh if necessary
-               // XXX as written, this will match even objects loaded by previous scenefile blocks
                Scene *wscn;
-               if(walkmesh_regexp && (wscn = scn->extract_nodes(walkmesh_regexp))) {
+               if(walkmesh_regexp && (wscn = newscn->extract_nodes(walkmesh_regexp))) {
                        // apply all transformations to the meshes
                        wscn->apply_xform();
 
@@ -98,18 +100,94 @@ static bool proc_scenefile(Scene *scn, struct ts_node *node)
                        for(int i=0; i<nmeshes; i++) {
                                Mesh *m = wscn->meshes[i];
 
-                               if(scn->walk_mesh) {
-                                       scn->walk_mesh->append(*m);
+                               if(newscn->walk_mesh) {
+                                       newscn->walk_mesh->append(*m);
                                } else {
-                                       scn->walk_mesh = m;
+                                       newscn->walk_mesh = m;
                                        wscn->remove_mesh(m);   // to save it from destruction
                                }
                        }
 
                        delete wscn;
                }
+
+               // perform material edits
+               struct ts_node *child = node->child_list;
+               while(child) {
+                       proc_mtledit(newscn, child); // ignores any non-mtledit nodes, no need to check
+                       child = child->next;
+               }
+
+               scn->merge(newscn);
+               delete newscn;
+       }
+       //datamap_reset();      // TODO this should be push/pop instead of hard reset
+
+       return true;
+}
+
+static void mtledit(Material *mtl, TextureSet *texset, struct ts_node *node)
+{
+       node = node->child_list;
+       while(node) {
+               struct ts_node *cn = node;
+               node = node->next;
+
+               if(strcmp(cn->name, "texture") == 0) {
+                       // add/change/remove a texture
+                       struct ts_attr *atype = ts_get_attr(cn, "type");
+                       struct ts_attr *afile = ts_get_attr(cn, "file");
+
+                       int textype = MTL_TEX_DIFFUSE;
+                       if(atype) {
+                               if(atype->val.type == TS_STRING) {
+                                       textype = mtl_parse_type(atype->val.str);
+                               } else if(atype->val.type == TS_NUMBER) {
+                                       textype = atype->val.inum;
+                                       if(textype < 0 || textype >= NUM_MTL_TEXTURES) {
+                                               error_log("invalid texture in mtledit: %d\n", textype);
+                                               continue;
+                                       }
+                               } else {
+                                       error_log("unexpected texture type in mtledit: %s\n", atype->val.str);
+                                       continue;
+                               }
+                       }
+
+                       if(!afile || !afile->val.str || !*afile->val.str) {
+                               // remove
+                               mtl->textures[textype] = 0;
+                       } else {
+                               Texture *tex = texset->get_texture(afile->val.str, TEX_2D);
+                               mtl->add_texture(tex, textype);
+                       }
+               }
+               // TODO add more edit modes
+       }
+}
+
+static bool proc_mtledit(Scene *scn, struct ts_node *node)
+{
+       if(strcmp(node->name, "mtledit") != 0) {
+               return false;
+       }
+
+       const char *mtl_regexp = ".*";
+       struct ts_attr *amtl = ts_get_attr(node, "material");
+       if(amtl && amtl->val.type == TS_STRING) {
+               mtl_regexp = amtl->val.str;
+       }
+
+       // search all the objects to find matching material names
+       std::regex re{mtl_regexp};
+
+       int nobj = scn->objects.size();
+       for(int i=0; i<nobj; i++) {
+               Object *obj = scn->objects[i];
+               if(std::regex_match(obj->get_name(), re)) {
+                       mtledit(&obj->mtl, scn->texset, node);
+               }
        }
-       datamap_reset();
 
        return true;
 }