5 bool GameScreen::init()
10 void GameScreen::destroy()
15 void GameScreen::draw()
17 glClearColor(1, 0, 0, 1);
18 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
22 void GameScreen::keyboard(int key, bool pressed)
36 void GameScreen::mbutton(int bn, bool pressed, int x, int y)
40 void GameScreen::mmotion(int x, int y)
44 void GameScreen::mwheel(int dir, int x, int y)