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fixed crash if directory has no files
[vrfileman]
/
sdr
/
post.p.glsl
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uniform sampler2D tex;
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#ifndef set_pixel
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#define set_pixel set_pixel_linear
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#endif
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void set_pixel_linear(vec3 c)
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{
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gl_FragColor.rgb = c;
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gl_FragColor.a = 1.0;
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}
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void set_pixel_srgb(vec3 c)
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{
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gl_FragColor.rgb = pow(c, vec3(1.0 / 2.2));
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gl_FragColor.a = 1.0;
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}
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void main()
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{
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vec3 texel = texture2D(tex, gl_TexCoord[0].st).rgb;
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set_pixel(texel);
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}