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forgot to add the new shaders
[vrfileman]
/
src
/
color.h
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#ifndef COLOR_H_
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#define COLOR_H_
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#include "gmath/gmath.h"
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typedef Vec3 Color;
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Color color(float r, float g, float b);
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Color linear_to_srgb(const Color &c);
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Color srgb_to_linear(const Color &c);
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#endif // COLOR_H_