set_uniform_float3(sdr_skydome, "horiz_color", horiz_color.x, horiz_color.y, horiz_color.z);
set_uniform_float3(sdr_skydome, "fog_color", fog_color.x, fog_color.y, fog_color.z);
- if(!(tex_grid = load_texture("data/grid2.png"))) {
+ if(!(tex_grid = load_texture("data/pgrid.png"))) {
delete tex_grid;
return false;
}
tex_grid->set_anisotropy(glcaps.max_aniso);
mesh_skydome = new Mesh;
- gen_sphere(mesh_skydome, 500.0, 32, 16, 1, 0.5);
+ gen_sphere(mesh_skydome, 100.0, 32, 16, 1, 0.5);
mesh_skydome->flip();
glClearColor(fog_color.x, fog_color.y, fog_color.z, 1.0);