changed grid tile and subdued the effect slightly
[vrfileman] / src / backdrop.cc
index 2a11c97..02d1635 100644 (file)
@@ -40,14 +40,14 @@ bool init_backdrop()
        set_uniform_float3(sdr_skydome, "horiz_color", horiz_color.x, horiz_color.y, horiz_color.z);
        set_uniform_float3(sdr_skydome, "fog_color", fog_color.x, fog_color.y, fog_color.z);
 
-       if(!(tex_grid = load_texture("data/grid2.png"))) {
+       if(!(tex_grid = load_texture("data/pgrid.png"))) {
                delete tex_grid;
                return false;
        }
        tex_grid->set_anisotropy(glcaps.max_aniso);
 
        mesh_skydome = new Mesh;
-       gen_sphere(mesh_skydome, 500.0, 32, 16, 1, 0.5);
+       gen_sphere(mesh_skydome, 100.0, 32, 16, 1, 0.5);
        mesh_skydome->flip();
 
        glClearColor(fog_color.x, fog_color.y, fog_color.z, 1.0);