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gbajam21
2021-05-28
John Tsiombikas
test sprite scaling
master
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2021-05-26
John Tsiombikas
changed the sprites to 16 colors
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2021-05-14
John Tsiombikas
forgot to add quant.c in pngdump
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2021-05-12
John Tsiombikas
shade LUT in iwram
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2021-05-12
John Tsiombikas
tunnel shading
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2021-05-12
John Tsiombikas
pngdump fix: previous commit inadvertently made PNG...
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2021-05-12
John Tsiombikas
improved shade-lut generation
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2021-05-11
John Tsiombikas
pngdump: image quantization, first attempt at shademap...
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2021-04-25
John Tsiombikas
fix
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2021-04-25
John Tsiombikas
fixed the tunnel precalc to produce a continuous 10...
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2021-04-22
John Tsiombikas
Merge branch 'tunsweep'
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2021-04-22
John Tsiombikas
correct tunnel curving
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2021-04-22
John Tsiombikas
wonky sweep
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2021-04-21
John Tsiombikas
software tunnel rotation / lower framerate
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2021-04-20
John Tsiombikas
16bit LUT
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2021-04-19
John Tsiombikas
tunnel rotation with lower-res scaled-up tunnel
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2021-04-19
John Tsiombikas
bg rotation
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2021-04-19
John Tsiombikas
foo
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2021-04-19
John Tsiombikas
sprites 256c, shadow oam, sprite transforms, sinlut
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2021-04-18
John Tsiombikas
added input handling
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2021-04-18
John Tsiombikas
curved tunnel
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2021-04-13
John Tsiombikas
2vbl tunnel! 30fps
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2021-04-13
John Tsiombikas
dropped aas, moved to maxmod
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2021-04-13
John Tsiombikas
foo
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2021-04-12
John Tsiombikas
wait states!
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2021-04-12
John Tsiombikas
minor foo
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2021-04-12
John Tsiombikas
iwram_brk/iwram_sbrk
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2021-04-12
John Tsiombikas
mirroring tunnel vertically improves performance
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2021-04-12
John Tsiombikas
panic screen, debug font, asmutil.s
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2021-04-10
John Tsiombikas
foo
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2021-04-10
John Tsiombikas
tunnel
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2021-04-07
John Tsiombikas
fixed missing dependency to aas_data.h
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2021-04-07
John Tsiombikas
readme
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2021-04-07
John Tsiombikas
added apex audio system
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2021-04-06
John Tsiombikas
initial commit
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