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[eradicate] / src / introscr.c
1 #include <stdio.h>
2 #include "screens.h"
3 #include "imago2.h"
4 #include "gfx.h"
5 #include "gfxutil.h"
6 #include "game.h"
7
8 #define FADE_DUR        800
9
10 static void *logo;
11 static int logo_width, logo_height;
12 static long start_time;
13
14 int intro_init(void)
15 {
16         if(!(logo = img_load_pixels("data/msglogo.jpg", &logo_width, &logo_height, IMG_FMT_RGB24))) {
17                 fprintf(stderr, "failed to load logo image\n");
18                 return -1;
19         }
20         return 0;
21 }
22
23 void intro_cleanup(void)
24 {
25         img_free_pixels(logo);
26 }
27
28 void intro_start(void)
29 {
30         draw = intro_draw;
31         key_event = intro_keyb;
32
33         start_time = time_msec;
34 }
35
36 void intro_stop(void)
37 {
38 }
39
40 void intro_draw(void)
41 {
42         int i, j;
43         long tm;
44         uint16_t fade;
45         unsigned char *src = logo;
46         uint16_t *dest = fb_pixels;
47
48         tm = time_msec - start_time;
49         if(tm < FADE_DUR) {
50                 fade = tm * 256 / FADE_DUR;
51         } else if(tm < FADE_DUR * 2) {
52                 fade = 256;
53         } else if(tm < FADE_DUR * 3) {
54                 fade = 256 - (tm - 2 * FADE_DUR) * 256 / FADE_DUR;
55         } else {
56                 menu_start();
57                 return;
58         }
59
60         for(i=0; i<fb_height; i++) {
61                 for(j=0; j<fb_width; j++) {
62                         uint16_t r = (uint16_t)*src++ * fade / 256;
63                         uint16_t g = (uint16_t)*src++ * fade / 256;
64                         uint16_t b = (uint16_t)*src++ * fade / 256;
65                         *dest++ = PACK_RGB16(r, g, b);
66                 }
67         }
68
69         blit_frame(fb_pixels, 1);
70 }
71
72 void intro_keyb(int key, int pressed)
73 {
74         if(pressed) {
75                 menu_start();
76         }
77 }