; vi:filetype=nasm ts=8 sts=8 sw=8:
- bits 16
- org 7e00h ; that's where our boot loader puts us (see src/boot/boot.asm)
+ bits 32
+%include "gfx.inc"
+ ; this is placed at the beginning of our binary at 1mb (see game.ld)
+ ; and it's what gets executed directly by the boot loader
+ section .startup
+ jmp main
+
+ ; start of main
+ section .text
+main:
call init_gfx
main_loop:
call clear
- push word 100
- push word 160
- push word 0
- call slow_sprite
+ push dword 0
+ push dword 100
+ push dword 160
+ push dword FRAMEBUF_ADDR
+ call sprsheet
+ add esp, 16
call wait_vsync
call swap_buffers
jmp main_loop
-
-%include "gfx.asm"
-
-%include "data/sprsheet.inc"