2022-11-04 |
John Tsiombikas | add missing tools/pngdump to the repo master |
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2022-11-01 |
John Tsiombikas | updated controls |
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2022-10-31 |
John Tsiombikas | foo |
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2022-10-31 |
John Tsiombikas | controls help screen |
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2022-10-31 |
John Tsiombikas | calculate scores |
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2022-10-31 |
John Tsiombikas | back to starting with the logo screen |
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2022-10-31 |
John Tsiombikas | add bright version of the game sprites |
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2022-10-31 |
John Tsiombikas | leave some breathing room from when we see the enemy... |
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2022-10-31 |
John Tsiombikas | allow enemies to continue their shot even when we can... |
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2022-10-31 |
John Tsiombikas | gave enemies the ability to kill you |
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2022-10-31 |
John Tsiombikas | started on the enemy logic |
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2022-10-30 |
John Tsiombikas | score display, and hit frame re-init |
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2022-10-30 |
John Tsiombikas | janky victory screen |
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2022-10-30 |
John Tsiombikas | keep scores and settings in SRAM |
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2022-10-30 |
John Tsiombikas | destroy enemies, increment counters, detect victory |
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2022-10-30 |
John Tsiombikas | shoot and destroy enemies |
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2022-10-30 |
John Tsiombikas | laser shots |
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2022-10-30 |
John Tsiombikas | better menu screen |
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2022-10-29 |
John Tsiombikas | fixed shitty unmoving polygon in splash screen |
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2022-10-28 |
John Tsiombikas | skippable logo splash |
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2022-10-28 |
John Tsiombikas | added logo splash screen |
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2022-10-27 |
John Tsiombikas | proper screen cleanup and switching back&forth between... |
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2022-10-26 |
John Tsiombikas | added rudimentary menu screen |
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2022-10-26 |
John Tsiombikas | Updated readme |
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2022-10-26 |
John Tsiombikas | early partial DMA of OAM during init, shows up as a... |
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2022-10-26 |
John Tsiombikas | back to 3vbl after sprites shot it up to 5-6 |
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2022-10-26 |
John Tsiombikas | optimization: fixed spawn points on color texture |
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2022-10-25 |
John Tsiombikas | added enemy sprites, tanked the framerate... need to... |
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2022-10-25 |
John Tsiombikas | foo |
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2022-10-24 |
John Tsiombikas | added README and license |
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2022-10-24 |
John Tsiombikas | removed old level and player data structures from the... voxels |
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2022-10-24 |
John Tsiombikas | UI sprites |
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2022-10-21 |
John Tsiombikas | debug print for iwram_brk level |
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2022-10-21 |
John Tsiombikas | foo |
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2022-10-20 |
John Tsiombikas | optimization: eliminate projection division from column... |
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2022-10-20 |
John Tsiombikas | better input, button for quality selection |
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2022-10-20 |
John Tsiombikas | switched the turn/strafe controls around |
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2022-10-20 |
John Tsiombikas | turns |
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2022-10-18 |
John Tsiombikas | lower res, still slow |
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2022-10-18 |
John Tsiombikas | optimizations |
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2022-10-17 |
John Tsiombikas | looks right, extremely slow |
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2022-10-17 |
John Tsiombikas | porting voxscape to gba |
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2022-10-17 |
John Tsiombikas | fixed incorrect color in pc palette emulation |
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2022-10-17 |
John Tsiombikas | voxelscape port |
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2022-10-07 |
John Tsiombikas | mouse controls on pc version |
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2022-10-07 |
John Tsiombikas | pass the gdb init file explicitly where needed (gba... |
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2022-10-06 |
John Tsiombikas | pc port works |
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2022-10-05 |
John Tsiombikas | non-gba port continues |
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2022-10-05 |
John Tsiombikas | starting to separate platform-specific code to facilita... |
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2022-10-02 |
John Tsiombikas | stable floor cones |
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2022-10-01 |
John Tsiombikas | foo |
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2022-09-15 |
John Tsiombikas | foo |
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2022-09-14 |
John Tsiombikas | add visibility table tool |
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2022-09-11 |
John Tsiombikas | fixed clipping, emuprint for mgba, foo |
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2022-09-09 |
John Tsiombikas | foo |
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2022-09-09 |
John Tsiombikas | rasterized clamp top/bottom |
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2022-09-07 |
John Tsiombikas | fixed near clip |
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2022-09-07 |
John Tsiombikas | foo |
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2022-08-08 |
John Tsiombikas | foo |
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2022-08-07 |
John Tsiombikas | foo |
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2022-07-27 |
John Tsiombikas | initial commit |
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