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John Tsiombikas [Fri, 4 Nov 2022 22:14:11 +0000 (00:14 +0200)]
add missing tools/pngdump to the repo
John Tsiombikas [Tue, 1 Nov 2022 00:00:08 +0000 (02:00 +0200)]
updated controls
John Tsiombikas [Mon, 31 Oct 2022 23:15:41 +0000 (01:15 +0200)]
foo
John Tsiombikas [Mon, 31 Oct 2022 23:09:45 +0000 (01:09 +0200)]
controls help screen
John Tsiombikas [Mon, 31 Oct 2022 22:50:03 +0000 (00:50 +0200)]
calculate scores
John Tsiombikas [Mon, 31 Oct 2022 22:40:46 +0000 (00:40 +0200)]
back to starting with the logo screen
John Tsiombikas [Mon, 31 Oct 2022 22:38:36 +0000 (00:38 +0200)]
add bright version of the game sprites
John Tsiombikas [Mon, 31 Oct 2022 22:34:22 +0000 (00:34 +0200)]
leave some breathing room from when we see the enemy for the first time
to when it'll start shooting
John Tsiombikas [Mon, 31 Oct 2022 22:16:42 +0000 (00:16 +0200)]
allow enemies to continue their shot even when we can't see them
John Tsiombikas [Mon, 31 Oct 2022 22:13:30 +0000 (00:13 +0200)]
gave enemies the ability to kill you
John Tsiombikas [Mon, 31 Oct 2022 02:36:21 +0000 (04:36 +0200)]
started on the enemy logic
John Tsiombikas [Sun, 30 Oct 2022 23:00:17 +0000 (01:00 +0200)]
score display, and hit frame re-init
John Tsiombikas [Sun, 30 Oct 2022 19:42:28 +0000 (21:42 +0200)]
janky victory screen
John Tsiombikas [Sun, 30 Oct 2022 18:45:04 +0000 (20:45 +0200)]
keep scores and settings in SRAM
John Tsiombikas [Sun, 30 Oct 2022 18:24:41 +0000 (20:24 +0200)]
destroy enemies, increment counters, detect victory
John Tsiombikas [Sun, 30 Oct 2022 16:15:24 +0000 (18:15 +0200)]
shoot and destroy enemies
John Tsiombikas [Sun, 30 Oct 2022 10:05:57 +0000 (12:05 +0200)]
laser shots
John Tsiombikas [Sun, 30 Oct 2022 01:05:20 +0000 (03:05 +0200)]
better menu screen
John Tsiombikas [Sat, 29 Oct 2022 13:11:57 +0000 (16:11 +0300)]
fixed shitty unmoving polygon in splash screen
John Tsiombikas [Fri, 28 Oct 2022 19:15:51 +0000 (22:15 +0300)]
skippable logo splash
John Tsiombikas [Fri, 28 Oct 2022 19:02:56 +0000 (22:02 +0300)]
added logo splash screen
John Tsiombikas [Thu, 27 Oct 2022 17:17:09 +0000 (20:17 +0300)]
proper screen cleanup and switching back&forth between screens
John Tsiombikas [Wed, 26 Oct 2022 23:45:25 +0000 (02:45 +0300)]
added rudimentary menu screen
John Tsiombikas [Wed, 26 Oct 2022 21:52:41 +0000 (00:52 +0300)]
Updated readme
John Tsiombikas [Wed, 26 Oct 2022 21:29:30 +0000 (00:29 +0300)]
early partial DMA of OAM during init, shows up as a broken up UI before
the first frame is done. Stop it.
John Tsiombikas [Wed, 26 Oct 2022 18:03:11 +0000 (21:03 +0300)]
back to 3vbl after sprites shot it up to 5-6
John Tsiombikas [Wed, 26 Oct 2022 00:25:32 +0000 (03:25 +0300)]
optimization: fixed spawn points on color texture
John Tsiombikas [Tue, 25 Oct 2022 22:15:18 +0000 (01:15 +0300)]
added enemy sprites, tanked the framerate... need to investigate
John Tsiombikas [Tue, 25 Oct 2022 01:53:20 +0000 (04:53 +0300)]
foo
John Tsiombikas [Mon, 24 Oct 2022 02:04:06 +0000 (05:04 +0300)]
added README and license
John Tsiombikas [Mon, 24 Oct 2022 01:36:40 +0000 (04:36 +0300)]
removed old level and player data structures from the original game idea
John Tsiombikas [Mon, 24 Oct 2022 01:33:54 +0000 (04:33 +0300)]
UI sprites
John Tsiombikas [Fri, 21 Oct 2022 22:25:48 +0000 (01:25 +0300)]
debug print for iwram_brk level
John Tsiombikas [Fri, 21 Oct 2022 22:19:57 +0000 (01:19 +0300)]
foo
John Tsiombikas [Thu, 20 Oct 2022 23:01:41 +0000 (02:01 +0300)]
optimization: eliminate projection division from column loop
John Tsiombikas [Thu, 20 Oct 2022 13:10:00 +0000 (16:10 +0300)]
better input, button for quality selection
John Tsiombikas [Thu, 20 Oct 2022 10:27:26 +0000 (13:27 +0300)]
switched the turn/strafe controls around
John Tsiombikas [Thu, 20 Oct 2022 03:05:46 +0000 (06:05 +0300)]
turns
John Tsiombikas [Tue, 18 Oct 2022 15:00:25 +0000 (18:00 +0300)]
lower res, still slow
John Tsiombikas [Tue, 18 Oct 2022 01:05:41 +0000 (04:05 +0300)]
optimizations
John Tsiombikas [Mon, 17 Oct 2022 22:01:33 +0000 (01:01 +0300)]
looks right, extremely slow
John Tsiombikas [Mon, 17 Oct 2022 19:19:13 +0000 (22:19 +0300)]
porting voxscape to gba
John Tsiombikas [Mon, 17 Oct 2022 17:55:25 +0000 (20:55 +0300)]
fixed incorrect color in pc palette emulation
John Tsiombikas [Mon, 17 Oct 2022 09:42:14 +0000 (12:42 +0300)]
voxelscape port
John Tsiombikas [Fri, 7 Oct 2022 18:00:14 +0000 (21:00 +0300)]
mouse controls on pc version
John Tsiombikas [Fri, 7 Oct 2022 17:07:31 +0000 (20:07 +0300)]
pass the gdb init file explicitly where needed (gba debug rule)
John Tsiombikas [Thu, 6 Oct 2022 16:35:46 +0000 (19:35 +0300)]
pc port works
John Tsiombikas [Wed, 5 Oct 2022 21:51:51 +0000 (00:51 +0300)]
non-gba port continues
John Tsiombikas [Wed, 5 Oct 2022 13:08:06 +0000 (16:08 +0300)]
starting to separate platform-specific code to facilitate a PC build
John Tsiombikas [Sun, 2 Oct 2022 11:38:38 +0000 (14:38 +0300)]
stable floor cones
John Tsiombikas [Sat, 1 Oct 2022 22:51:14 +0000 (01:51 +0300)]
foo
John Tsiombikas [Thu, 15 Sep 2022 12:10:05 +0000 (15:10 +0300)]
foo
John Tsiombikas [Wed, 14 Sep 2022 19:54:44 +0000 (22:54 +0300)]
add visibility table tool
John Tsiombikas [Sun, 11 Sep 2022 23:54:02 +0000 (02:54 +0300)]
fixed clipping, emuprint for mgba, foo
John Tsiombikas [Fri, 9 Sep 2022 08:45:39 +0000 (11:45 +0300)]
foo
John Tsiombikas [Fri, 9 Sep 2022 07:44:20 +0000 (10:44 +0300)]
rasterized clamp top/bottom
John Tsiombikas [Wed, 7 Sep 2022 08:02:48 +0000 (11:02 +0300)]
fixed near clip
John Tsiombikas [Wed, 7 Sep 2022 06:05:58 +0000 (09:05 +0300)]
foo
John Tsiombikas [Mon, 8 Aug 2022 03:33:16 +0000 (06:33 +0300)]
foo
John Tsiombikas [Sun, 7 Aug 2022 17:12:06 +0000 (20:12 +0300)]
foo
John Tsiombikas [Wed, 27 Jul 2022 02:55:18 +0000 (05:55 +0300)]
initial commit