2022-11-04 |
John Tsiombikas | add missing tools/pngdump to the repo
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2022-11-01 |
John Tsiombikas | updated controls
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2022-10-31 |
John Tsiombikas | foo
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2022-10-31 |
John Tsiombikas | controls help screen
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2022-10-31 |
John Tsiombikas | calculate scores
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2022-10-31 |
John Tsiombikas | back to starting with the logo screen
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2022-10-31 |
John Tsiombikas | add bright version of the game sprites
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2022-10-31 |
John Tsiombikas | leave some breathing room from when we see the enemy...
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2022-10-31 |
John Tsiombikas | allow enemies to continue their shot even when we can...
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2022-10-31 |
John Tsiombikas | gave enemies the ability to kill you
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2022-10-31 |
John Tsiombikas | started on the enemy logic
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2022-10-30 |
John Tsiombikas | score display, and hit frame re-init
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2022-10-30 |
John Tsiombikas | janky victory screen
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2022-10-30 |
John Tsiombikas | keep scores and settings in SRAM
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2022-10-30 |
John Tsiombikas | destroy enemies, increment counters, detect victory
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2022-10-30 |
John Tsiombikas | shoot and destroy enemies
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2022-10-30 |
John Tsiombikas | laser shots
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2022-10-30 |
John Tsiombikas | better menu screen
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2022-10-29 |
John Tsiombikas | fixed shitty unmoving polygon in splash screen
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2022-10-28 |
John Tsiombikas | skippable logo splash
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2022-10-28 |
John Tsiombikas | added logo splash screen
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2022-10-27 |
John Tsiombikas | proper screen cleanup and switching back&forth between...
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2022-10-26 |
John Tsiombikas | added rudimentary menu screen
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2022-10-26 |
John Tsiombikas | Updated readme
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2022-10-26 |
John Tsiombikas | early partial DMA of OAM during init, shows up as a...
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2022-10-26 |
John Tsiombikas | back to 3vbl after sprites shot it up to 5-6
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2022-10-26 |
John Tsiombikas | optimization: fixed spawn points on color texture
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2022-10-25 |
John Tsiombikas | added enemy sprites, tanked the framerate... need to...
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2022-10-25 |
John Tsiombikas | foo
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2022-10-24 |
John Tsiombikas | added README and license
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2022-10-24 |
John Tsiombikas | removed old level and player data structures from the...
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2022-10-24 |
John Tsiombikas | UI sprites
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2022-10-21 |
John Tsiombikas | debug print for iwram_brk level
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2022-10-21 |
John Tsiombikas | foo
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2022-10-20 |
John Tsiombikas | optimization: eliminate projection division from column...
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2022-10-20 |
John Tsiombikas | better input, button for quality selection
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2022-10-20 |
John Tsiombikas | switched the turn/strafe controls around
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2022-10-20 |
John Tsiombikas | turns
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2022-10-18 |
John Tsiombikas | lower res, still slow
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2022-10-18 |
John Tsiombikas | optimizations
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2022-10-17 |
John Tsiombikas | looks right, extremely slow
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2022-10-17 |
John Tsiombikas | porting voxscape to gba
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2022-10-17 |
John Tsiombikas | fixed incorrect color in pc palette emulation
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2022-10-17 |
John Tsiombikas | voxelscape port
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2022-10-07 |
John Tsiombikas | mouse controls on pc version
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2022-10-07 |
John Tsiombikas | pass the gdb init file explicitly where needed (gba...
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2022-10-06 |
John Tsiombikas | pc port works
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2022-10-05 |
John Tsiombikas | non-gba port continues
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2022-10-05 |
John Tsiombikas | starting to separate platform-specific code to facilitate...
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2022-10-02 |
John Tsiombikas | stable floor cones
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2022-10-01 |
John Tsiombikas | foo
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2022-09-15 |
John Tsiombikas | foo
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2022-09-14 |
John Tsiombikas | add visibility table tool
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2022-09-11 |
John Tsiombikas | fixed clipping, emuprint for mgba, foo
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2022-09-09 |
John Tsiombikas | foo
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2022-09-09 |
John Tsiombikas | rasterized clamp top/bottom
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2022-09-07 |
John Tsiombikas | fixed near clip
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2022-09-07 |
John Tsiombikas | foo
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2022-08-08 |
John Tsiombikas | foo
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2022-08-07 |
John Tsiombikas | foo
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2022-07-27 |
John Tsiombikas | initial commit
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